Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Lilith (Lily) Weider
She Who Carries Another

A 15-Victory Seasoned Contractor played by TheSuperChrisb in Maelstrom Prime

Lilith (Lily) Weider is a Charming Gothic Doctor who will risk her life to become the ultimate Cursed Hemomancer and conquer Death, whoever they may be (Alternatively: break their family’s blood-curse).

She is 25 years old, lives in Chicago, IL, in a small, 4th story apartment, and often appears as a pale woman with hazel-green eyes, a serious, angular face, and straight, blonde, shoulder-length hair. She wears alt/goth fashion, usually in blacks and dark reds. On her forearms are deep, ever-present wounds that refuse to heal, which she covers with thick medical bandages. On her collarbone is a dark red tattoo in the shape of an eight-point star.

Lilith (Lily) Weider lives in Maelstrom Prime, a setting where Contractors learn how special they really are. Her journal, Hematology vol. X / A. Fleischer, has 21 entries. Her Questionnaire has 17 answers.

Attributes

Brawn

3

Charisma

6

Dexterity

4

Intellect

4

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

0 Crafts

2 Culture

1 Drive

1 Firearms

4 Influence

3 Investigation

4 Medicine

5 Melee

5 Occult

1 Performance

2 Science

4 Stealth

0 Survival

1 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lilith (Lily) Weider is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Mark of the Abyss (Space adaptation.)
  • Mark of the Coward (+15ft of free movement.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Anguish
    Failure

    Traumas

  • Agoraphobia Roll Self Control to willingly walk out into open spaces. You may Exert your Mind to face your fear.
  • Alien Research Encountering a new supernatural being, I have a compulsion to collect their blood sample (enough to be noticed)

  • Focus

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Stockpile: Pharmaceuticals and Donor Blood
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Assets and Liabilities
    Hemophilia Your blood doesn't clot as normal, making any Injury a potentially lethal one. All Injuries Severity 2 or higher degrade at a rate of 1 Severity per minute. Stabilizations are made at +2 Difficulty, and all Proper Stabilizations require a blood transfusion.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    From Maelstrom
    Promises Made Grace's Mark Intuitive understanding of Grace's distance, direction, and vitals. +2 dice to rolls targeting them.
    Promises Made Bobby’s Mark Intuitive understanding of Bobby's distance, direction, and vitals. +2 dice to rolls targeting them.
    Promises Made Lilith's Mark on herself. +2 dice to rolls targeting herself.
    Promises Made Archie's Mark Intuitive understanding of Archie's distance, direction, and vitals. +2 dice to rolls targeting them.
    Promises Made Minerva’s Mark Intuitive understanding of Minerva's distance, direction, and vitals. +2 dice to rolls targeting them.
    Grace of the Moonlight Ishtar has blessed you with a slightly longer life. The wound glows with moonlight as it rapidly heals. The next time you use Will to Survive to reduce an incoming Injury up to 4 Severity, you can now reduce it up to 7 Severity.
    Ichor Residuals Some of Ishtar's power (and hubris) still runs through your veins. This comes with several side effects. (1) Your dreams contain fragmented memories of Ishtar's life. (2) Your body and soul are marked as a mortal who consumed divine blood. This is inherently perceived by nearby gods (ageless beings sustained by faith/worship that govern over something) and demi-gods. They may treat you differently. (3) Once per Contract, as a Free Action you may take a Severity 1-2 Injury to add 2-4 dice to all rolls made in a Round. (4) You age at half the normal rate. Supernatural attempts to age you are only half effective.
    Promises Made Luci’s Mark Intuitive understanding of Luci's distance, direction, and vitals. +2 dice to rolls targeting them.

    Loose Ends

    Loading...

    Advancement

    Seasoned
    15 Victories - 2 Failures
    Remaining Exp: 8
    (Earned: 325 - Spent: 317)
    An itemized record of every Contract, advancement, and more

    Moves

    Lilith (Lily) Weider has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom Prime can post Moves for Lilith (Lily) Weider.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -15 Gifted
    -6 Illicit Supplier
    Stockpile Type: Pharmaceuticals and Donor Blood
    -3 Contortionist
    -0 Seen Things

    Liabilities

    +15 Hemophilia