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Neil Ashworth
"I Remember"

A 13-Victory Seasoned Contractor played by shotgunwizard22 in Maelstrom

Neil Ashworth is a High School Student (Reincarnator: Victor Green) who will risk his life to become the ultimate Deathcaller and gain access to the afterlife and claim its power as his own.

He is 18 years old, lives in Dorm accommodations at Yale University in Conneticut, and often appears as a young, pale man with black hair hanging in limp curls down to their neck, dressed in black and with a gaze that seems older than it should.

Neil Ashworth lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal, Neil's Log, has 30 entries. His Questionnaire has 21 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

6

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

1 Crafts

3 Culture

2 Drive

3 Firearms

2 Influence

2 Investigation

3 Medicine

1 Melee

6 Occult

0 Performance

2 Science

3 Stealth

0 Survival

3 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Neil Ashworth is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Neil Ashworth has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Oathbound
Near-Death Experience
Anguish

Traumas

  • Oseichu (Pouch) The infectious form of an Oseichu swims around and melds into your stomach. In reflections, only you can see its the large mouth on your stomach begging for food as you open it up in the physical realm. Part of your body functions as a hidden pocket. It can hold no more than a backpack.
  • Fūri (Zippy) A Fūri's form extends out from and clasps onto your back. In reflections, only you can see its discomforting form sinking in and out of your flesh as it lends its legs and wind-like speed to you. Your Free Movement is increased by 15 feet.

  • Miasma

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Wealthy
    Given by shotgunwizard22
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Illuminated: Debated
    Given by Kamulis
    There is some publicly-accessible evidence of your supernatural nature. Rumors of your capabilities circulate online, and some people believe them. You find it easier to get publicity, often to a fault. You may be stalked by internet sleuths, and your actions, contacts, and public appearances are highly scrutinized.
    Point of Contact: Gen-Wyld Handler, Beatrice Harrison
    Given by dae_kianna
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from your Gen-Wyld Handler. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Famous: Cured Ghoul Fever
    Given by ShadyTradesman
    You are well-known and generally well-liked by the general public for discovering the cure to Ghoul Fever and for being a Gen-Wyld spokesperson. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

    Conditions

    From Maelstrom
    Violin Scar Neil has a scar in the shape of a Violin with notes coming from it on their stomach, where he stabbed himself with an enchanted blade +1 dice to Performance Rolls
    Void Walker both cursed and blessed, you can move with the shadows with great effort. Once per game, you can move through the Utter Dark to a dark location near the start of the contract. When doing so, roll trauma at +1 difficulty. On a fail, you take two points of mind damage. On a botch, something else is able to follow through, and the gm may add a complication to the game, based around the utter darkness, a dimension fueled by the fear of the dark.
    Supersize Me! The restless Spirits of Heavenly Burger have not forgotten you, and do not forgive. . . Any time you enter a fast food restaurant, you will suffer some kind of (relatively) harmless poltergeist activity. This may affect you directly or someone in your vicinity as desired by the GM.
    From The Netherworld
    Past Life Neil is a direct reincarnation of Victor Green. He has fleeting access to the memories of the deceased Demonoligist Neil may make a Mind roll (DC: 8) to recall specific events that Victor witnessed. He will have a brief glimmer of recognition when encountering people, places, or things important to Victor without a roll.

    Loose Ends

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    Advancement

    Seasoned
    13 Victories - 3 Failures
    Remaining Exp: 6
    (Earned: 286 - Spent: 280)
    An itemized record of every Contract, advancement, and more

    Moves

    Neil Ashworth has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Neil Ashworth.

    Biography

    Lives in Oregon

    Assets And Liabilities

    Assets

    -15 Gifted