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Mothman
Liiiiight

A 12-Victory Seasoned Contractor played by Redchigh in Maelstrom

Mothman is a cryptid from ohio who will risk his life to become the ultimate embodiment of himself and see the world, without being seen.

He is 19 years old, lives in an intricate cave system belonging to other members of the secret lycanthrope state, and often appears as a slightly fuzzy otherwise hairless human, with enlarged red eyes.

Mothman lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 4 entries. His Questionnaire has 4 answers.

Attributes

Brawn

1

Charisma

4

Dexterity

3

Intellect

3

Perception

4

Abilities

4 Alertness

2 Animals

3 Athletics

2 Crafts

1 Culture

2 Drive

2 Firearms

4 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

4 Stealth

4 Survival

0 Technology

4 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Shot
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mothman has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Anguish
Capture

Traumas

  • Mind your own business: Roll Mind to attack anyone who is not a direct threat, or to get involved with anything not directly related to him

  • Source

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Many Yet One
    Given by dae_kianna
    You are a member of a hidden, secretive werecreature organization located all across America. You may visit your specific colony once a month. (1) You can pull on the organization for shelter, werecreature info, supplies, and/or a local guide 2x per Contract. To contact them, you must set up a symbol using natural materials in a park or the wilderness. After 1-5 hours, a werecreature (in human form) will come to discuss what you need. (2) In Florida, there are safe spots where you can hide (you are D10 miles away from the nearest safe spot, which grants +3 dice to Hiding). You may also run to a member of your pack who (as a human or animal) will do everything in their power to defend you; however, depending on them has consequences.

    Conditions

    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.

    Loose Ends

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    Advancement

    Seasoned
    12 Victories - 0 Failures
    Remaining Exp: 15
    (Earned: 217 - Spent: 202)
    An itemized record of every Contract, advancement, and more

    Moves

    Mothman has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Mothman.

    Assets And Liabilities

    Assets

    -3 Pathetic

    Liabilities

    +6 Finances: Poor
    +3 Ugly