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Dorris Green
"Will be coming out of retirement."

A 11-Victory Seasoned Contractor played by CreepKit in GA5-1921

Dorris Green is a puppet who will risk his life to become the ultimate real boy and they want to be a real boy and find their meaning in life.

He is 12 years old, lives in a little dollhouse, and often appears as A ventriloquist puppet, 3ft tall, they wear a red striped suit with a sparkly green jacket.

Dorris Green lives in GA5-1921, a setting where the paranormal work for the government. His journal, Dorris Green - A Real Boy's Tale, has 7 entries. His Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

8

Dexterity

2

Intellect

2

Perception

3

Abilities

4 Alertness

1 Animals

2 Athletics

1 Crafts

3 Culture

0 Drive

0 Firearms

4 Influence

1 Investigation

0 Medicine

1 Melee

0 Occult

5 Performance

0 Science

5 Stealth

3 Survival

0 Technology

2 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dorris Green is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Scar on the Eye (A penalty of -1 to any rolls regarding Perception or Alertness)
  • Missing Fingers on Wooden Hand (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Near-Death Experience

    Traumas

  • Being Held Captive When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Wooden Core

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Famous: Famous puppet
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

    Conditions

    From Assets and Liabilities
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    Deleted Conditions with active Assets and Liabilities
    • Convenient Klutz
    • Forgetful

    Loose Ends

    Loading...

    Advancement

    Seasoned
    11 Victories - 1 Failure
    Remaining Exp: 0
    (Earned: 220 - Spent: 220)
    An itemized record of every Contract, advancement, and more

    Moves

    Dorris Green has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Dorris Green.

    Biography

    ...

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Contortionist
    -6 Famous
    Claim to Fame: Famous puppet
    -3 Convenient Klutz
    -0 Seen Things

    Liabilities

    +9 Gullible
    +6 Short
    +6 Forgetful