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C L Y W
ALLIED MASTERCOMMANDER

A 5-Victory Novice Contractor played by SanguineSerpent in Neo-GENIS

C L Y W is a Ghost in The Machine who will risk their life to become the ultimate Netrunner and Survive The Horrors of NEO-GENIS.

They are 19 years old, live in The Mastermind's Vault, and often appears as A humanoid in a sleek, black bodysuit with malfunctioning lights, draped in a ruined cape and adorned with futuristic armor.

C L Y W lives in Neo-GENIS, a setting inside a digital realm of video games. Their journal, ✡︎💣︎☺︎ ☼︎☞︎✡︎🕈︎☠︎👍︎ ✠︎✡︎❄︎🕈︎☺︎🕈︎❄︎❄︎☼︎, has 10 entries. Their Questionnaire has 15 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

5

Perception

3

Abilities

4 Alertness

0 Animals

4 Athletics

3 Crafts

2 Culture

0 Drive

3 Firearms

3 Influence

3 Investigation

0 Medicine

4 Melee

1 Occult

0 Performance

0 Science

0 Stealth

0 Survival

5 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
grenada
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Framed Up (You are now somewhere around 10 feet tall, making it difficult to squeeze into spaces meant for regular humans.)
  • Recoil Sickness (After an Ultra-Shot attack, suffer effects of Shoulder Subluxation.)
  • Cracked Faceplate (A large crack over the center of your faceplate. Sora sends his regards.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Failure
    Capture

    Traumas

    (C L Y W has no Traumas)


    UNICODE

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    From Neo-GENIS
    Code-Made Weeping Angel A weeping angel made from code that was corrupted. Bearing the image of an angel, it became one Whenever CLYW peers into the code, using their hack roll, roll a 1d10, if it lands on a 1, they gain 1 stack and the angel will be able to tag their location. Upon 3 stacks in a contract, the angel will appear. In a downtime, it has to be 5 stacks. For stats, please dm @GreenAppll, Each time a crit fail is hit, please add 1 to this. Stacks (2) (stacks combine with finality stacks)

    Loose Ends

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    Advancement

    Novice
    5 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 206 - Spent: 205)
    An itemized record of every Contract, advancement, and more

    Moves

    C L Y W has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for C L Y W.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Clear Conscience
    -12 Jack of All Trades
    -3 Lanky