Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Vel
If I try harder I can fix it!

A 14-Victory Seasoned Contractor played by RNGrant in Maelstrom

Vel is a Anxious Medical resident turned mysterious magic healer in hiding who will risk their life to become the ultimate alchemist and enchanter and end poverty, and disease.

They are 26 years old, live in a cabin on the outside of Seattle, Washington, and often appears as a small and slender form, with messy black hair, and comfortable clothes.

Vel lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal has 24 entries. Their Questionnaire has 29 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

4

Perception

3

Abilities

3 Alertness

1 Animals

4 Athletics

3 Crafts

1 Culture

3 Drive

1 Firearms

3 Influence

3 Investigation

4 Medicine

0 Melee

4 Occult

1 Performance

2 Science

4 Stealth

2 Survival

1 Technology

2 Thievery

2 Pilot

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Space Laser
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Wheezing (You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.)
  • Traumatic Brain Injury (You have suffered severe damage to your brain. All Mind rolls are made at +2 Difficulty.)
  • Mirror stuck in hand (You have a mirror enchanted into your left hand. You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Weak Stomach: The rod draws on the vitality of the one wielding it, causing them to have strong reactions to smells (Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder

    Traumas

  • Committed to life Whenever you see someone die, who you could bring back to life, you must make a self control roll to not immediately attempt to save them using this rod. This is rolled every someone dies near you
  • Passivist : You must make a self-control roll to directly attack anyone in a way which will cause harm
  • Pouch Part of your body functions as a hidden pocket. It can hold no more than a briefcase (15 liters).

  • Mana

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Unknown Respected Expert - Mysterious Savior of incurable disease
    Given by GreenAppll
    You are highly respected and influential within a given field or industry. Just about anyone in the medical field will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Gangstalked - Rod of Asclepius and Chestplate are known
    Given by GreenAppll
    Your precise whereabouts are being uncovered and published by a vast armada of internet detectives. This will continue until they get bored. Any time you are caught on any sort of camera with Rod of Asclepius, your location is published online.
    Illuminated: Confirmed
    Given by Polymorph
    You are known to be a supernatural being. Compelling evidence is available to all, and even skeptics are convinced. This is following multiple cellphone videos taken of Vel flying around a burning building and rescuing people, and then healing some people. You have access to the media and to special partnerships. However, you may be hunted or taken advantage of, depending on the specifics of your talents and presentation.
    Notorious for participating in high profile terrorist attack: https://thecontractrpg.com/playgroup/13/world-events/#event-960
    Given by ShadyTradesman
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Assets Frozen
    Given by ShadyTradesman
    Until you clear your name, your assets are frozen and you essentially have the Poor liability.
    Crypto Wallet
    Given by GreenAppll
    Assets acquired from donations to their crypto wallet after doing a bunch of charity. 470,006$ currently.
    Crypto Wallet tracked by Alexander Stewart
    Given by RNGrant
    Alexander Stewart is attempting to tracking outgoing spending of Vel's crypto wallet This will unlikely be used on contracts, but when Vel uses their crypto Wallet, Alexander Stewart gets an alert (likely for use on moves)
    Deleted Circumstances with active Assets and Liabilities
    • Finances: Average

    Conditions

    From Assets and Liabilities
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    From Maelstrom
    Binding Oath with Bankston Battles I will not, in times of great emergency knock on the floor 3 times. Not compulsion or punishment, but Bankston will know If I do so, and how I appear. Binding oath with no penalties, just the know when break feature.

    Loose Ends

    Loading...

    Advancement

    Seasoned
    14 Victories - 2 Failures
    Remaining Exp: 1
    (Earned: 318 - Spent: 317)
    An itemized record of every Contract, advancement, and more

    Moves

    Vel has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Vel.

    Biography

    Vel had a lot of things in their life go poorly. Their response was to try and make the world better.

    They are super anxious about how exactly to do that, and read a lot of philosophy.

    Their power involves using a lot of symbols and using associations and understandings with those symbols to imbue particular effects related to those shared symbols and associations into items or artifacts, and potentially themselves.

    Ethnicity note: Mostly Irish, 1/4th Korean.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: ASL
    -0 Finances: Average
    -6 Focused
    -6 Clear Conscience
    -12 Jaded
    -0 Seen Things
    -0 Imbued