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Alexander Felidae
Friendly Feline Fighter

A 13-Victory Seasoned Contractor played by shotgunwizard22 in Pilos

Alexander Felidae is a Werecat Soldier who will risk his life to Become the King of all cats.

He is 23 years old, and often appears as A well-built young man with short ginger hair and a friendly smile. He has blue catlike eyes, and his ears are subtly elongated.

Alexander Felidae lives in Pilos, a setting that was like our own 50 years ago, but much has changed. His journal, A Kings Records, has 34 entries.

Attributes

Brawn

4

Charisma

5

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

3 Animals

4 Athletics

0 Crafts

0 Culture

1 Drive

4 Firearms

3 Influence

3 Investigation

1 Medicine

2 Melee

1 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

1 Thievery

5 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alexander Felidae is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Notch in Right Ear (Bullet hole)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Atrocities
    Anguish

    Traumas

  • Compulsion to behave respectfully towards his elders

  • Connection

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Polyglot: Spanish, Latin, Italian
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Polyglot: Ancient Egyptian, Modern Egyptian, Arabic
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Maelstrom
    Gift of Bast A blessing from the Egyptian Cat Goddess Bast has strengthened the Werecats connection with his heritage, allowing him to speak to cats as easily as humans. Does not require exertion when using commune on cats
    From Project *******
    Curse of the Moon When the moon is full you take a bestial aspect, during which time all living creatures appear to be Meat for the Beast. You remain in this state until you consume half your weight in raw, dripping flesh or until the sun rises, whichever comes first. You may exert mind to stall the transformation for 1 minute after Moonrise - once complete, replace all Limits with the following Custom Limit - Must Feed: Make a Trauma roll whenever you pass an opportunity to feed. You are particularly drawn to feed off people you know: +2 to Difficulty on Trauma rolls if you know a potential target. When this effect ends, you reduce the level of any injuries sustained by -2 & have no recollection of what occurred in that time
    From Assets and Liabilities
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.

    Loose Ends

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    Advancement

    Seasoned
    13 Victories - 4 Failures
    Remaining Exp: 0
    (Earned: 284 - Spent: 284)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Alexander Felidae has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Pilos can post Moves for Alexander Felidae.

    Biography

    as a young boy, Alexander spent time hunting with his Grandfather. He had, like most of his Grandfathers side of the family, quite sharp senses, but never quite picked up on the skills necessary to make a living out of it, and as such, ended up going into the army once he (somehow) graduated high school. During his leave, he decided to stay in his Grandfathers old hunting lodge, to relive old memories by taking a hunting trip, but before his first trip received an offer that spoke to something... Primal, inside of him.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -6 Clear Conscience
    -3 Beautiful
    -3 Contortionist
    -3 Acute Sense
    Sharpened Sense: Sight
    -3 Acute Sense
    Sharpened Sense: Hearing
    -3 Acute Sense
    Sharpened Sense: Smell
    -6 Tough
    -3 Polyglot
    Language: Spanish, Latin, Italian
    -3 Polyglot
    Language: Ancient Egyptian, Modern Egyptian, Arabic
    -0 Seen Things

    Liabilities

    +3 Uncanny Echoes
    Echo: Cat-like eyes