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Pal
We're all gonna die if no one does anything!

A 2-Victory Newbie Contractor played by RNGrant in Maelstrom

Pal is a volunteer firefighter who will risk his life to become the ultimate super hero /magical girl and prevent the world from ending.

He is 23 years old, lives in Madison, Wisconsin, and often appears as A fit, tall young man with well kept straight black hair.

Pal lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 3 entries. His Questionnaire has 9 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

5 Brawl

0 Crafts

1 Culture

2 Drive

2 Firearms

2 Influence

1 Investigation

2 Medicine

1 Melee

1 Occult

0 Performance

0 Science

1 Stealth

1 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Pal is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Pal has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

  • Separate identity When in one identity, you feel a flash of rage and discomfort whenever someone used the name of the other form/ identity. Make a self-control roll to not react violently
  • Pascal Delusion of powerful entity that looks vaguely like a floating stuffed animal named Pascal that follows you around. You believe it granted you powers. In any stressful situation, or when GM calls for it roll self-control to not talk to Pascal

  • Moonglow


    Circumstances

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Nightmares: The end of the world Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    From Maelstrom
    Eaten the Firebird Consuming the bearer of bad luck has made you lucky! You may re-roll a Botch during a Contract. When you do, remove this Condition forever.

    Loose Ends

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    Contractor Timeline

    2 Victories - 0 Failures
    Remaining Exp: 4 (Earned: 171 - Spent: 167)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Pal has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Pal.

    Assets And Liabilities

    Assets

    -6 Finances: Comfortable

    Liabilities

    +3 Nightmares
    Subject: The end of the world