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Fletcher Graves

A 5-Victory Novice Contractor played by alpacafarms in Maelstrom

Fletcher Graves is a Private Detective who will risk his life to become the ultimate Eldritch Archivist and acquire as much knowledge as possible.

He is 27 years old, lives in a studio apartment, and often appears as well dressed and well kempt, even fastidious, and always has his tailored signature vest.

Fletcher Graves lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 6 entries. His Questionnaire has 9 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

4

Perception

6

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

0 Drive

2 Firearms

2 Influence

4 Investigation

1 Medicine

0 Melee

3 Occult

0 Performance

1 Science

0 Stealth

0 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fletcher Graves is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disconcerting (Your unnatural presence puts people at unease. All social rolls are at +1 difficulty.)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Failure
    Exclusion

    Traumas

  • Augment: Pouch Mike Carson has used his augment gift to place a hidden pocket on your wrist. It can hold no more than a briefcase (15 liters).

  • Acuity

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Respected Expert: Private Detective Work
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Compulsion to remain clean and tidy (Simplified OCD)
    From Maelstrom
    Bionic bone: left arm Fletcher's left arm contains a non-metallic humerus implanted by the Professor. Fletcher completed his task and may now keep his arm.

    Loose Ends

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    Advancement

    Novice
    5 Victories - 0 Failures
    Remaining Exp: 16
    (Earned: 190 - Spent: 174)
    An itemized record of every Contract, advancement, and more

    Moves

    Fletcher Graves has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Fletcher Graves.

    Biography

    Fletcher Graves is a thorough, meticulous man. Everything in his life is neat and orderly, from his home to his work. Most people who know him would describe him as fastidious, detail-oriented, or just downright anal. While he is a perfectionist, he isn't arrogant about it. He just cares deeply about details and order. His childhood social life wasn't exactly stimulating, as many of his peers found his cerebral manners to be off-putting. He had a few friends, but often preferred to spend his time alone, working on such projects as building models or organizing his room. From an early age he had a passion for knowledge, and threw himself into his schooling with gusto. Ironically though, he didn't get as amazing grades as one might expect, as he cared more about the learning than he did the schoolwork or actually proving he knew anything. His drive to uncover knowledge led him quite naturally down the path of detective work, but his general lack of concern for authority or any structure other than his own made him ill-fitted for police work. So he became a PI. He works mainly for his own satisfaction, sometimes even turning down cases for no other reason than they aren't interesting.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Pathetic
    -6 Focused
    -3 Respected Expert
    Field: Private Detective Work
    -0 Imbued

    Liabilities

    +6 Disorder
    Permanent Trauma: Compulsion to remain clean and tidy (Simplified OCD)