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Mr. Fox

A 2-Victory Newbie Contractor played by JHoneyz in Earth Unveiled

Mr. Fox is a Anthropomorphic Fox who will risk his life to become the ultimate Ruler of a nation and turn an entire country into nothing but animals.

He is 24 years old, lives in Detroit Michigan, and often appears as a 5'6" fox in a business suit and tie.

Mr. Fox lives in Earth Unveiled, a setting where a supernatural cold war brews. His Questionnaire has 9 answers.

Attributes

Brawn

1

Charisma

6

Dexterity

3

Intellect

4

Perception

2

Abilities

2 Alertness

2 Animals

0 Athletics

0 Crafts

2 Culture

0 Drive

2 Firearms

3 Influence

2 Investigation

0 Medicine

0 Melee

2 Occult

1 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

4 Animal Adaptation

2 Rank (CEO)

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mr. Fox is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mr. Fox has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Anguish
Murder
Animal-Lover

Traumas

  • (Maddening) Animalistic Megalophobia (Fear of Larger Animals) When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response.
  • Nightmares Your sleep is plagued with horrible nightmares.
  • (Disorder) Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet.
  • (Disorder) Short Fuse Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
  • Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. ( Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.)

  • Cunning


    Circumstances

    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Famous: Business Fox
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Respected Expert: Business (Founder of Cryptid United Co.) but, has since been demoted to a mere manager.
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Golden Fox
    Given by badtzmaruboy
    You are known publicly & somewhat prominently to possess artifacts of genuine power You have access to partnerships & privlieges that most don't; however many and most will attempt to exploit, manipulate and/or take advantage of you and what they think you have.

    Conditions

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Nightmares: Being tortured in a lab, resulting in what he is Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Vulpine: You are an Anthromorphic fox, not much unlike the fantastic Mr Fox; you are the same height as a regular Human, and are capable of much of what a regular Human is." (Social rolls against Canines are made at +2 Difficulty and may be aggressive against you at the GM's discretion; you are a fox person and receive whatever social complications come with that).
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    From Earth Unveiled
    14 - Animal Adaptation You have the body of a Human, but you retain certain benefits of an Animal. You may pick two specific natural Adaptations of which you have +2 Dice towards. [+2 Alertness based on sight.][+2 to dodging.]
    (SC) Vulpine Vulpine: You are an Anthromorphic fox, not much unlike the fantastic Mr Fox; you are the same height as a regular Human, and are capable of much of what a regular Human is. Social rolls against Canines are made at +2 Difficulty and may be aggressive against you at the GM's discretion; you are a fox person and receive whatever social complications come with that
    Mental Deteroriation You are starting to LOSE your Mind You have 1 permenantly marked point of Mind Damage to track that you now have 9-1 = 8 Mind Rating

    Loose Ends

    Promised Payments

    Imminent Dangerous Given by badtzmaruboy
    You made a deal with a "Super Suitman" from St Petersberg that you met through a colleague- you have agreed to, at the cutoff, give him a Repair Artifact & 100,000.

    Promised Final Payment

    Imminent Dangerous Given by badtzmaruboy
    You must return to St Petersberg to meet the suitmaker with the rest of the money; the 150,000.

    Dark Secret: His real name is Jack Hennson and he was created in a lab.

    Moderate Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    Known Golden Goose

    Moderate Deadly Given by badtzmaruboy
    It is known that you posess artifacts of genuine power; people are... very, interested, in you, very suddenly.

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 177 - Spent: 177)
    An itemized record of every Contract, advancement, and more

    Journal
    Mr. Fox has not written in his journal yet.

    Moves

    Mr. Fox has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Mr. Fox.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Pathetic
    -3 Beautiful
    -12 Finances: Wealthy
    -3 Respected Expert
    Field: Business (Founder of Cryptid United Co.)
    -6 Famous
    Claim to Fame: Business Fox
    -12 Jack of All Trades

    Liabilities

    +7 Short Fuse
    +9 Sensitive
    +3 Nightmares
    Subject: Being tortured in a lab, resulting in what he is
    +3 Dark Secret
    Secret: His real name is Jack Hennson and he was created in a lab.
    +9 Supernatural Condition
    Supernatural Condition: Vulpine
    +6 Delusions of Grandeur