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Joe Beastly

A Newbie Contractor played by Murphylaw in Earth Unveiled

Joe Beastly is a student turned eco-terrorist who will risk his life to become the ultimate Strongest Sasquatch and create an eco-friendly New World Order; Where man can live in harmony with nature.

He is 24 years old, lives in a nice lowkey ranch in Appalachia, and often appears as a hairy thug with big dreams with big dreams.

Joe Beastly lives in Earth Unveiled, a setting where we learned the supernatural's real; but Conspiracy is afoot. His Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

2

Abilities

3 Alertness

2 Animals

4 Athletics

4 Brawl

2 Crafts

2 Culture

1 Drive

2 Firearms

1 Influence

2 Investigation

0 Medicine

2 Melee

2 Occult

0 Performance

0 Science

4 Stealth

2 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Joe Beastly is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Joe Beastly has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Joe Beastly has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Illicit Supplier: Explosives
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Alias: Diego Torez
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.

Loose Ends

Group of Enemies: The National Bigfoot Hunting Club

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 3
(Earned: 152 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Joe Beastly has not written in his journal yet.

Moves

Joe Beastly has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-6 Illicit Supplier
Stockpile Type: Explosives
-6 Alias
Name: Diego Torez

Liabilities

+9 Outsider
+12 Group of Enemies
Name of Group: The National Bigfoot Hunting Club
+6 Forgetful
+6 Paranoia