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Dr Hector Grant

A 4-Victory Novice Contractor played by Big_Grump in Maelstrom

Dr Hector Grant is a Doctor who will risk his life to become the ultimate Medical Genius and Wants to rid the world of disese by any means necessary.

He is 34 years old, lives in Antarctica In A Bio Research lab, and often appears as scrawny build with a lab coat that has mechanical arms coming out of it he has long hair and glasses with a constant sneer on his face.

Dr Hector Grant lives in Maelstrom, a setting where videos of the supernatural go viral every day. His Questionnaire has 3 answers.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

3 Crafts

0 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

5 Medicine

3 Melee

2 Occult

0 Performance

2 Science

4 Stealth

0 Survival

3 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dr Hector Grant is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • One Eye (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Right shoulder Shoulder Subluxation (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Capture
    Failure

    Traumas

  • Uncontrollable Anger Your anger is powerful and hard to control. Any time you become angry, you must succeed a Self-Control roll or lash out aggressively.

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
    Legitimate Business Front
    Given by Ghostie
    Dr. Grant has created "The Hector Health and Wellness Centre". A legitimate medical practice in Great Britain. This facility is owned by Dr. Grant, and staffed by employees that offer general medical services to the public, in addition to legitimate testing of Dr. Grants medical inventions on willing volunteers. The staff will not cross legal or moral lines, and test subjects will report any undue suffering to law enforcement, causing removal of this Condition.

    Conditions

    From Assets and Liabilities
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

    Loose Ends

    Wellness Center investment

    Imminent Dangerous Given by Ghostie
    Investments in advertisement, infrastructure, and staff of the Hector Wellness Center in Great Britain cut into your funds for a few months.

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    Advancement

    Novice
    4 Victories - 1 Failure
    Remaining Exp: 1
    (Earned: 186 - Spent: 185)
    An itemized record of every Contract, advancement, and more

    Journal
    Dr Hector Grant has not written in his journal yet.

    Moves

    Dr Hector Grant has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Dr Hector Grant.

    Voided Deaths
    You should probably know about these. . .

    • Oct. 3, 2024, 11:21 p.m. - None

    Assets And Liabilities

    Assets

    -3 Pathetic
    -18 Finances: Rich
    -3 Nimble Fingers

    Liabilities

    +12 Glass Jaw
    +6 Delusions of Grandeur