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Dr Hector Grant

A 2-Victory Newbie Contractor played by Big_Grump in Maelstrom

Dr Hector Grant is a Doctor who will risk his life to become the ultimate Medical Genius and Wants to rid the world of disese by any means necessary.

He is 34 years old, lives in Antarctica In A Bio Research lab, and often appears as scrawny build with a lab coat that has mechanical arms coming out of it he has long hair and glasses with a constant sneer on his face.

Dr Hector Grant lives in Maelstrom, a setting where videos of the supernatural go viral every day. His Questionnaire has 3 answers.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

3 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

5 Medicine

2 Melee

0 Occult

0 Performance

2 Science

4 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dr Hector Grant is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dr Hector Grant has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Capture
Failure

Traumas

(Dr Hector Grant has no Traumas)


Source


Circumstances

Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

From Assets and Liabilities
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

Loose Ends

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Contractor Timeline

2 Victories - 0 Failures
Remaining Exp: 2 (Earned: 165 - Spent: 163)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Dr Hector Grant has not written in his journal yet.

Moves

Dr Hector Grant has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Dr Hector Grant.

Assets And Liabilities

Assets

-3 Pathetic
-18 Finances: Rich
-3 Nimble Fingers

Liabilities

+12 Glass Jaw
+6 Delusions of Grandeur