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Kevin Cody
Go on, another drink never hurts

A 4-Victory Novice Contractor played by Zaracko in Maelstrom

Kevin Cody is a Professional Drunk who will risk his life to become the ultimate Immortal and Stop people from dying.

He is 38 years old, lives in A damp Cardboard Box in New York City, filled with empty liquor bottles, and often appears as trench coat, bucket hat, all stained with an assortment of unidentified liquids, wiry beard.

Kevin Cody lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 8 entries. His Questionnaire has 7 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

1

Intellect

2

Perception

4

Abilities

3 Alertness

2 Animals

4 Athletics

5 Brawl

0 Crafts

2 Culture

2 Drive

0 Firearms

4 Influence

2 Investigation

1 Medicine

2 Melee

0 Occult

2 Performance

0 Science

2 Stealth

3 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kevin Cody is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kevin Cody has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

  • Phobia of Melons When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Boozes

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Guilded Cage
    Given by foodoman
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts, or to do jobs for Thomas Sterling (NPC) At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    From Assets and Liabilities
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    4 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 185 - Spent: 184)
    An itemized record of every Contract, advancement, and more

    Moves

    Kevin Cody has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Kevin Cody.

    Biography

    Boozes

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Clear Conscience
    -3 Convenient Klutz
    -0 Imbued

    Liabilities

    +9 Gullible