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Aaron Dupré
Eldritch pistolero

A Newbie Contractor played by Higanbana in Maelstrom

Aaron Dupré is a gymnast who will risk his life to become a Eldritch pistolero and spread the justice of Gol-Goroth by redeeming all evil doers.

He is 25 years old, lives in a little house in the Alps mountains, and often appears as a man with piercing blue eyes, long black hair wearing a sport suit and black snickers.

Aaron Dupré lives in Maelstrom, a setting where videos of the supernatural go viral every day. His Questionnaire has 1 answer.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

2 Culture

2 Drive

0 Firearms

2 Influence

1 Investigation

1 Medicine

2 Melee

2 Occult

2 Performance

1 Science

2 Stealth

1 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aaron Dupré is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Aaron Dupré has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Injustice
Near-Death Experience
Anguish

Traumas

(Aaron Dupré has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Additional Language: French You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 12
(Earned: 151 - Spent: 139)
An itemized record of every Contract, advancement, and more

Journal
Aaron Dupré has not written in his journal yet.

Moves

Aaron Dupré has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Aaron thought all his life that his purpose was to win the Olympics as a gymnast. He was really good at it and trained constantly to attain his goal. But once at the top, he realised he was only above average, not a genius. Never mind how much he trained, never mind how much he desired to participate... He was never chosen, not once. His spirit broken, he moved out to the house his aunt had left him before passing, sinking into depression. He became a drunk, started to talk to himself and hear voices... Voices, voices, so many voices... Always whispering in his head.

Now, he knows reality is just an illusion. A dream his master is having. And he need to better this dream.

That's when the harbinger showed up.

Assets And Liabilities

Assets

-1 Additional Language
Language: French
-0 Finances: Average
-3 Beautiful
-3 Contortionist
-0 Imbued