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Liz
People are so strange

A 4-Victory Novice Contractor played by RNGrant in Maelstrom

Liz is a Feral Child who will risk her life to become the ultimate Druid and have the world live in harmony with nature.

She is 13 years old, lives in Yellowstone National Park, and often appears as a small girl with bushy tangled brown hair, and dirt on her face. She wears a tattered hoodie and jeans.

Liz lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 8 entries. Her Questionnaire has 13 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

4 Animals

4 Athletics

0 Brawl

2 Crafts

1 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

1 Medicine

0 Melee

0 Occult

1 Performance

0 Science

4 Stealth

4 Survival

1 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Liz is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Liz has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Capture

Traumas

  • The wind pushes me Whenever you see someone moving faster than you, you must roll self control to not race them, accelerating as much as needed to beat them
  • The wind calls me Whenever you move at faster than a walk, you feel an urge to let out a cackling laugh that the wind takes to all around. Make a self control roll to not start cackling loudly

  • Nature's gift

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Illuminated: Debated
    Given by Unifel
    There is some publicly-accessible evidence of your supernatural nature. Rumors of your capabilities circulate online, and some people believe them. You find it easier to get publicity, often to a fault. You may be stalked by internet sleuths, and your actions, contacts, and public appearances are highly scrutinized.
    Point of Contact: Rodger, the Eagle
    Given by Unifel
    You know an eagle friend, and can lean on him for assistance. Once per Contract, and once per Downtime, you may call in a favor from Rodger, as long as you can contact him. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Confidants
    Given by Unifel
    Jennifer and Tilly have started trying to take care of Liz while still letting her roam free, and are willing to help her with learning about civilization as long as she checks in regarding what she's up to. In lieu of a therapist, Liz can talk to Jennifer and Tilly about any traumas to help get rid of them.

    Conditions

    From Assets and Liabilities
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.

    Loose Ends

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    Advancement

    4 Victories - 0 Failures
    Remaining Exp: 8
    (Earned: 199 - Spent: 191)
    An itemized record of every Contract, advancement, and more

    Moves

    Liz has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Liz.

    Biography

    Lizzie is a feral child. She was raised in the woods by a survivalist dad who died when she was 8. She has been living in the woods ever since.

    She doesn't have any birth certificate, or other identifying legal documents. She lives off of scavenging some things from nature, and surrounding human settlements. She loves animals, and wants them to be happy and protected.

    Art taken from: https://fineartamerica.com/featured/dirt-on-my-face--0164-urszula-zogman.html

    Assets And Liabilities

    Liabilities

    +6 Finances: Poor
    +6 Short
    +9 Outsider