Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Andrew Goobs
It's "Mr. Goobs," you hear me? Put some respect on my name.

A Newbie Contractor played by TootsyKablooie in Maelstrom

Andrew Goobs is a small-time crook who will risk his life to become a shapeshifter and rule the criminal underworld.

He is 21 years old, lives in a motel in South Dakota, and often appears as a tall and lanky dude with patchy facial hair and a beanie.

Andrew Goobs lives in Maelstrom, a setting where videos of the supernatural go viral every day. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

2

Perception

4

Abilities

2 Alertness

1 Animals

2 Athletics

1 Brawl

1 Crafts

2 Culture

1 Drive

1 Firearms

2 Influence

2 Investigation

1 Medicine

2 Melee

0 Occult

1 Performance

0 Science

3 Stealth

0 Survival

1 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Andrew Goobs is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Foot (Your movement speed is reduced by half.)
  • Blindness (Any rolls which require sight automatically fail, and any Actions which would be made easier by sight are rolled at between +1 and +3 Difficulty, depending on the Action.)
  • Body 6

    Stress

    6 Mind

    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

  • Nightmares Your sleep is plagued with horrible nightmares.


  • Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Illicit Supplier: drugs
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    Notorious for terrorism in London
    Given by TootsyKablooie
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Imprisoned in a British prison
    Given by TootsyKablooie
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    From Assets and Liabilities
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    From Maelstrom
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

    Loading...

    Advancement

    0 Victories - 1 Failure
    Remaining Exp: 5
    (Earned: 161 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Andrew Goobs has not written in his journal yet.

    Moves

    Andrew Goobs has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Andrew Goobs.

    Assets And Liabilities

    Assets

    -3 Cat-Eyes
    -6 Illicit Supplier
    Stockpile Type: drugs
    -3 Lanky
    -3 Nimble Fingers

    Liabilities

    +6 Finances: Poor