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Cool John

A 1-Victory Newbie Contractor played by Unbreakablesamurai in Earth Unveiled

Cool John is a Bank rober who will risk his life to become the ultimate trickster god and to burn all courpted corporations in the grounds.

He is 26 years old, lives in New York, and often appears as young black male, with yellow 3 piece suit and brown leather gloves and Chicago Jordan 1s, with shotgun belt and a sawed off.

Cool John lives in Earth Unveiled, a setting where a supernatural cold war brews. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

1 Athletics

0 Crafts

0 Culture

3 Drive

4 Firearms

2 Influence

3 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

1 Stealth

0 Survival

1 Technology

3 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cool John is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Cool John has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Near-Death Experience
Animal-Lover

Traumas

(Cool John has no Traumas)


Source


Circumstances

Arsenal: Guns
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

Conditions

From Assets and Liabilities
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 163 - Spent: 162)
An itemized record of every Contract, advancement, and more

Journal
Cool John has not written in his journal yet.

Moves

Cool John has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Cool John.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-6 Born Runner
-12 Arsenal
Arsenal Type: Guns

Liabilities

+12 Weak Willed