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John Mann

A Newbie Contractor played by RosharSkimbly in Earth Unveiled

John Mann is a big-hearted farmer who will risk his life to become a anime protagonist and build a safe haven for victims of the supernatural, no matter what's after them.

He is 53 years old, lives in the outskirts of Hereford, Texas, in a cattle farm, and often appears as a bear-like man with brown hair, brown eyes, a thick moustache, and a set of working clothes.

John Mann lives in Earth Unveiled, a setting where a supernatural cold war brews. His Questionnaire has 5 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

2

Intellect

2

Perception

2

Abilities

1 Alertness

4 Animals

4 Athletics

2 Crafts

2 Culture

2 Drive

0 Firearms

0 Influence

0 Investigation

2 Medicine

4 Melee

0 Occult

0 Performance

2 Science

0 Stealth

2 Survival

1 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(John Mann is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(John Mann has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Injustice

Traumas

(John Mann has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 9
(Earned: 156 - Spent: 147)
An itemized record of every Contract, advancement, and more

Journal
John Mann has not written in his journal yet.

Moves

John Mann has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Tough
-6 Pack Beast

Liabilities

+9 Gullible