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Kroll Rebuke
Civility is Over

A 1-Victory Newbie Contractor played by DVB in Maelstrom

Kroll Rebuke is a Global First Responder who will risk his life to become the ultimate Druid of Harmony and Provide for the innocent with unyielding force.

He is 67 years old, lives in Makkovik, Labrador, small inherited house, and often appears as Old man, cargo pants, camo jacket/shirt, uneven short hair, clean shaven, tall and lean.

Kroll Rebuke lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

1 Animals

1 Athletics

0 Brawl

1 Crafts

2 Culture

1 Drive

4 Firearms

1 Influence

0 Investigation

4 Medicine

0 Melee

0 Occult

0 Performance

1 Science

2 Stealth

2 Survival

1 Technology

0 Thievery

2 Supply chain knowledge

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kroll Rebuke is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kroll Rebuke has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Injustice

Traumas

(Kroll Rebuke has no Traumas)


Notes of Power


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Arsenal: Drugs & medical/pharmaceutical paraphernalia
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Point of Contact: Basil Zuko You know the pre-teen sibling of a Harbinger, and can lean on them for assistance in matters of information about Contracts and the supernatural. Once per Contract, and once per Downtime, you may call in a favor from Basil Zuko. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

From Assets and Liabilities
Additional Language: Sign language You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Deleted Conditions with active Assets and Liabilities
  • Imbued

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 162 - Spent: 161)
An itemized record of every Contract, advancement, and more

Moves

Kroll Rebuke has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Kroll Rebuke.

Assets And Liabilities

Assets

-1 Additional Language
Language: Sign language
-0 Finances: Average
-3 Contortionist
-3 Lanky
-0 Imbued
-12 Arsenal
Arsenal Type: Drugs & medical/pharmaceutical paraphernalia