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Desmond Zane

A Newbie Contractor played by DroppingCyber in Earth Unveiled

This character is dead. RIP

Desmond Zane is a Psychatrist who will risk his life to become a Psychic and to cure all mental illnesses in the world.

He is 28 years old, lives in Seattle, Washington., and often appears as Wearing a dark suit, with matching black and yellow tie, suit pants, and black work shoes, also he usually wears glasses.

Desmond Zane lives in Earth Unveiled, a setting where we learned the supernatural's real; but Conspiracy is afoot. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

4

Perception

2

Abilities

3 Alertness

0 Animals

2 Athletics

2 Brawl

0 Crafts

1 Culture

1 Drive

3 Firearms

1 Influence

2 Investigation

4 Medicine

1 Melee

0 Occult

0 Performance

2 Science

1 Stealth

1 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
LIGHTNING
2
Arrows
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Foot (Your movement speed is reduced by half.)
  • Wheezing (You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Capture

    Traumas

  • Nightmares Your sleep is plagued with horrible nightmares.
  • Phobia of Fire When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Polyglot: Spanish, Chinese, Korean
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Nightmares: Trapped in a Burning Building Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 156 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Desmond Zane has not written in his journal yet.

    Moves

    Desmond Zane has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Tough
    -3 Polyglot
    Language: Spanish, Chinese, Korean
    -6 Finances: Comfortable

    Liabilities

    +3 Deep Sleeper
    +3 Traumatized
    Trauma: Pyrophobia
    +3 Nightmares
    Subject: Trapped in a Burning Building