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Execute program (Hobbie Sharks)
"I've found my AMBITION"

A 6-Victory Novice Contractor played by NPboom in Neo-GENIS

Execute program (Hobbie Sharks) is a Magi-tech inventor who will risk his life to become the ultimate Nanomachine swarm and Achieve Unity.

He is 21 years old, lives in USA, Montana, and often appears as a lanky guy wearing a coat with various inventions strewn about.

Execute program (Hobbie Sharks) lives in Neo-GENIS, a setting inside a digital realm of video games. His journal has 7 entries. His Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

6

Abilities

3 Alertness

0 Animals

4 Athletics

4 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

2 Medicine

3 Melee

1 Occult

1 Performance

2 Science

2 Stealth

2 Survival

3 Technology

0 Thievery

3 Nanotechnology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Execute program (Hobbie Sharks) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • One Eye (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Lost Hand (Any Actions requiring the affected hand fail automatically. You are -1 to -3 dice on any rolls to perform Actions which require two hands, depending on the Action.)
  • Migraines (Exerting your Mind causes you to take a -1 dice penalty to all subsequent Actions for the next 15 minutes.)
  • Violent Immune system (when targeted with a healing/restorative effect by some source (item/player) other than yourself, it must be rolled at -2 dice)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Betrayal

    Traumas

  • Assimilative tendency Roll self control to not destroy and assimilate a object you pick up.

  • Essence

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Under Reviewal of the Marquis Guild
    Given by PoisedIvyT_T
    After a period of distrust, you have explained yourself to the Guild in question. You have been given a warning, anymore trouble would result in their call of reviewal. This player has been warned once for setting up a bounty without damning evidence.
    Partially Famous: The Sheep Face Guy
    Given by PoisedIvyT_T
    You are well-known and generally well-liked by the general public as a meme: You were the first ever Neo-Genis character to die from a sheep sitting your face. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

    Conditions

    From Neo-GENIS
    On A Rampage! Whenever you take a severity 5 or more damage, you roll a 1d10. On a crit fail, you will become a rampager. A fleshy bloody monsters, of tendons, and gore. Please take a 1 severity injury. Please roll indiscriminate killer (Mind@9), Your unarmed attacks have +2 damage.
    Grandma's Beloved The smell of an ancient creature lingers in your blood. Once every full moon you may take an action to deal a Severity-1 injury to yourself and select a single non-alien creature within 20 feet that smells your blood. It will obey your commands to the best of it's ability for one day, although it will not understand overly complicated commands. The injury caused when using this ability cannot be healed by any means except on it's own after a day has passed.
    Unification-internal systems an arm of silvery nanometal, much more capable than your previous one, along with internal systems. you can contact Unity, though they may not always be available to talk, the Unification *will* continue to spread.

    Loose Ends

    Trust Rating Increase

    Imminent Dangerous Given by ascendant
    after the trust rating increases enough, you will be considered for full membership, it'll take some time though...

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    Advancement

    Novice
    6 Victories - 1 Failure
    Remaining Exp: 1
    (Earned: 213 - Spent: 212)
    An itemized record of every Contract, advancement, and more

    Moves

    Execute program (Hobbie Sharks) has made 4 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Execute program (Hobbie Sharks).