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Mina Patina

A Newbie Contractor played by foodoman in Maelstrom

Mina Patina is a Retired Track Athlete who will risk her life to become a Powerful Sorcerer and Become Truly Immortal and revive the lost civilization of Atlantis.

She is 20 years old, lives in Utah, and often appears as A lady dressed for an archeology expedition.

Mina Patina lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 2 entries. Her Questionnaire has 7 answers.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

5

Perception

2

Abilities

2 Alertness

0 Animals

5 Athletics

0 Brawl

1 Crafts

1 Culture

1 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

4 Occult

0 Performance

0 Science

0 Stealth

1 Survival

0 Technology

0 Thievery

2 Archeology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mina Patina is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Weak Stomach (Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up.)
  • Missing Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Submission
    Anguish
    Sin

    Traumas

    (Mina Patina has no Traumas)


    Mana


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Additional Language: Ancient Atlantian You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

    Loose Ends

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    Advancement

    0 Victories - 1 Failure
    Remaining Exp: 0
    (Earned: 161 - Spent: 161)
    An itemized record of every Contract, advancement, and more
    Latest 1 of 2 entries

    Moves

    Mina Patina has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Mina Patina.

    Biography

    Sin Rules:

    • 1.) All transactions require a price, including exchange of information. (If someone does something for me, I owe them a favor, and visa versa. Failure to collect on this debt by the end of the contract is a limit break.)

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Ancient Atlantian
    -15 Gifted
    -0 Finances: Average
    -6 Born Runner

    Liabilities

    +9 Sensitive
    +9 One Arm
    +6 Delusions of Grandeur