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Megumin
"I am the foremost arch wizard and wielder of Explosion Magic!"

A 4-Victory Novice Contractor played by mobius in Neo-GENIS

Megumin is a black mage who will risk her life to become the ultimate mage of explosions and become the foremost archmage and wielder of explosion magic.

She is 13 years old, lives in the Neo-Genis hub, and often appears as a small girl in black, gold, and red witch attire. The dress falls down to her knees and is trimmed in gold, supported by a petticoat underneath for additional volume. Her hat has two large buttons on it that look like eyes and a strip of embroidered material representing a mouth with jagged teeth. Her hair is medium-length and brown, and her eyes are dark red. She also wears a black choker, black fingerless gloves, and orange boots.

Megumin lives in Neo-GENIS, a setting inside a digital realm of video games. Her Questionnaire has 7 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

6

Perception

2

Abilities

1 Alertness

2 Animals

3 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

1 Investigation

2 Medicine

0 Melee

5 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Megumin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Megumin has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Failure

Traumas

  • EXPLOSIONS! use explosions to solve all problems.

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

    Loose Ends

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    Advancement

    Novice
    4 Victories - 1 Failure
    Remaining Exp: 5
    (Earned: 185 - Spent: 180)
    An itemized record of every Contract, advancement, and more

    Journal
    Megumin has not written in her journal yet.

    Moves

    Megumin has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Megumin.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Pathetic
    -3 Beautiful
    -9 Daredevil

    Liabilities

    +6 Delusions of Grandeur