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Aira (Ashley Scott)

A 7-Victory Novice Contractor played by August in Neo-GENIS

Aira (Ashley Scott) is a Meek Techlady who will risk her life to become the ultimate Esper and peer into the code and essence of Neo-GENIS.

She is 24 years old, lives in an average apartment in Milwaukee, Wisconsin, and often appears as A tall young lady covered in wires and technological knick-knacks over her baggy jeans and hoodie.

Aira (Ashley Scott) lives in Neo-GENIS, a setting inside a digital realm of video games. Her Questionnaire has 7 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

6

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

2 Crafts

2 Culture

1 Drive

3 Firearms

0 Influence

2 Investigation

2 Medicine

2 Melee

2 Occult

0 Performance

2 Science

2 Stealth

1 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aira (Ashley Scott) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (WILL TO SURVIVE) Soft Spot (Left Shoulder) (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your left shoulder do +2 damage. If an attack hits you which could conceivably hit your left shoulder, roll 1d10 at Difficulty 6. If you fail, the attack hits your left shoulder and does +2 damage.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Failure

    Traumas

  • (MADDENING) Technomania You are hyper-fixated and obsessed with coding and game design. Whenever you encounter an object or creature of surprising coding or going against the game's design principles you must roll Self Control to not majorly pursue, probe, or otherwise qualitatively document the specimen. In life-threatening situations against creatures or objects of an obvious game-breaking manner, you instead "freeze" or become entranced in experimentative thought for at least a Round.
  • sneaky +2 to stealth
  • (Drawback) Insufferable Know-It-All: Any social rolls you make are at +1 difficulty, and if someone else can answer an informational question or solve a puzzle before you do, make a Trauma roll.
  • Anti-Social You struggle with engaging in social interaction.

  • Processing power

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Bat Slime (Lavender)
    Given by Ricterx
    You have a bat slime pet that cares enough about you to follow you around as long as you treat them right and feed them. You may bring the slime pet with you on a Contract, it has a body of 3, and a mind of 1. They may have no dice pool larger than 3, and they are untrained in most things and can fly no higher than 20 feet.
    Point of Contact: Moon rabbits You know someone in a specific industry or area of influence and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Moon Rabbit Aliens. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.

    Loose Ends

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    Advancement

    Novice
    7 Victories - 0 Failures
    Remaining Exp: -1
    (Earned: 195 - Spent: 196)
    An itemized record of every Contract, advancement, and more

    Journal
    Aira (Ashley Scott) has not written in her journal yet.

    Moves

    Aira (Ashley Scott) has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Aira (Ashley Scott).

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Focused
    -6 Tough
    -3 Lanky
    -0 Imbued
    -6 Finances: Comfortable