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Klein Salinger
Eldritch sanguine

A Newbie Contractor played by Higanbana in Maelstrom

Klein Salinger is a rich occult enthusiast who will risk his life to become the ultimate master of the occult and become free of the mortal world.

He is 26 years old, lives in a castle in France, and often appears as a tall tanned man with green eyes and brown hair wearing expensive jean and t shirt.

Klein Salinger lives in Maelstrom, a setting where videos of the supernatural go viral every day. His Questionnaire has 4 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

5

Intellect

2

Perception

2

Abilities

1 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

0 Medicine

0 Melee

5 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Klein Salinger is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Klein Salinger has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Injustice
Near-Death Experience
Anguish

Traumas

(Klein Salinger has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
Polyglot: German - Latin - Chinese
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Additional Language: French You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 4
(Earned: 154 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Klein Salinger has not written in his journal yet.

Moves

Klein Salinger has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Klein is the bastard son of a billionaire who couldn't let him become known to the public but was too fond of his mother to do any harm to her or their child.

He grew up in a ridiculously luxurious mansion in Antarctica where his father comes from time to time to take some vacation from his real home.

The only rule of his dad is to never get out of the house. He feels sorry for that and in exchange allow any desire of Klein that doesn't conflict with this rule.

Klein's is since his most tender age a passionate of the fantastic and as a result decided to make research about it.

Soon he was so engrossed in occult rituals that he began to make human experimentation.

Nothing too bad in the beginning, he tattooed some of his butlers to see if the mystic symbol he found online could give them power.

But soon he began to ask for death row prisoners to make living sacrifice.

Everything failed, until the day he received a set of what was supposedly two vampire teeths.

He decided to chirurgicaly implant them in his mouth.

To be honest, he just wanted to look cool.

But in the morning after the operation, he was feeling strangely good.

His body had adapted to its new fangs.

Soon after he learned of his father getting sick and his wife will try everything to take over the company for her son.

Now that his dad his in the hospital, he decided to fight to claim his empire or die trying by the hand of his half-brother.

It's at this moment that he meet... The harbinger.

Assets And Liabilities

Assets

-1 Additional Language
Language: French
-18 Finances: Rich
-3 Polyglot
Language: German - Latin - Chinese
-0 Imbued

Liabilities

+9 Outsider