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Amy Lightner
"Together, we can push back the darkness!"

A 2-Victory Newbie Contractor played by Polymorph in Maelstrom

Amy Lightner is a magical girl who will risk her life to become the ultimate child of light and purge the darkness from the world.

She is 13 years old, lives in a New York suburb, and often appears as A bright-eyed and bushy tailed schoolgirl. Her presence is like shouting.

Amy Lightner lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

1 Crafts

1 Culture

0 Drive

3 Firearms

3 Influence

3 Investigation

0 Medicine

0 Melee

1 Occult

0 Performance

1 Science

2 Stealth

1 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Amy Lightner is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Amy Lightner has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Injustice

Traumas

(Amy Lightner has no Traumas)


Source


Circumstances

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.

Loose Ends

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Advancement

2 Victories - 1 Failure
Remaining Exp: 3
(Earned: 169 - Spent: 166)
An itemized record of every Contract, advancement, and more

Journal
Amy Lightner has not written in her journal yet.

Moves

Amy Lightner has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Amy Lightner.

Assets And Liabilities

Assets

-15 Gifted
-3 Cat-Eyes
-3 Beautiful
-0 Imbued
-6 Finances: Comfortable

Liabilities

+9 Sensitive