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Gertrude

A 1-Victory Newbie Contractor played by Traesin in Maelstrom

Gertrude is a Crazy Cat Lady who will risk her life to become the ultimate animal-person and find a chosen land for all cats.

She is 30 years old, lives in 2 story farm house, and often appears as well kept, but always decked out with cat related clothing and has a stack of TNR flyers.

Gertrude lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

2

Perception

3

Abilities

2 Alertness

5 Animals

3 Athletics

0 Brawl

2 Crafts

0 Culture

1 Drive

2 Firearms

0 Influence

3 Investigation

3 Medicine

2 Melee

1 Occult

0 Performance

3 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gertrude is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Gertrude has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Capture

Traumas

(Gertrude has no Traumas)


Source


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: 3
(Earned: 157 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Gertrude has not written in her journal yet.

Moves

Gertrude has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Gertrude.

Assets And Liabilities

Assets

-3 Pathetic
-3 Cat-Eyes
-6 Attuned Autoimmune

Liabilities

+6 Finances: Poor