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Allison Cooper

A 2-Victory Newbie Contractor played by Jager in Harmonia Tenebrae

Allison Cooper is a Thief who will risk her life to become the ultimate Arcane Trickster and Bring those who exploit the lower class to justice.

She is 26 years old, lives in Brooklyn, New York in a Converted Loft above a Warehouse, and often appears as a 5'6ish woman with shoulder length black hair and green eyes, wearing a dark gray hoodie and black jeans with black sports shoes as well as a silver chain necklace, and wearing a black backpack.

Allison Cooper lives in Harmonia Tenebrae, a setting where the strange and supernatural hides under a veil of normalcy. Her Questionnaire has 3 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

4 Alertness

2 Animals

4 Athletics

0 Crafts

2 Culture

1 Drive

0 Firearms

3 Influence

2 Investigation

1 Medicine

2 Melee

1 Occult

2 Performance

1 Science

4 Stealth

1 Survival

2 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Ow Ow hurts
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Black & Gold Right hand (The Hand itself seems to be flesh, but colored as half gold and half black hand almost perfectly half and half)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Anguish
    Atrocities
    Murder

    Traumas

  • Phobia of Body of Water When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Phobia of Height When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Pyrophobia When you encounter fire, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Tricks


    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    ̶F̶i̶n̶a̶n̶c̶e̶s̶:̶ ̶̶A̶v̶e̶r̶a̶g̶e̶ Imprisoned
    From Assets and Liabilities
    You have been imprisoned. You start each Contract with 0 dollars in cash, a jumpsuit, slip on shoes, and up to four prison-safe personal effect.
    Alias: BURNED
    From Assets and Liabilities
    You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
    Polyglot: ASL, French, German
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Point of Contact: Criminal Underworld Fixer "Romano"
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Imprisoned in Riker's Island
    Given by PascalsAngel
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things. Your sentence is indefinite, and you will be tortured every downtime by Lisha and prisoners in on your punishment (anguish roll)

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    From Earth Unveiled
    Toxocharismosis You have been infected with a mutant strain of Toxoplasmosis that attracts cats to you. Cats will find you likeable and should be roleplayed as such. Charisma rolls made to garner a cats affection are made at -2 difficulty. You are unable to smell cat urine.

    Loose Ends

    Individual Enemy: Lisha (Temporarily Satisfied)

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    2 Victories - 2 Failures
    Remaining Exp: -19
    (Earned: 171 - Spent: 190)
    An itemized record of every Contract, advancement, and more

    Journal
    Allison Cooper has not written in her journal yet.

    Moves

    Allison Cooper has made 4 Moves.
    Only GMs who have permission to run Contracts and post World Events in Harmonia Tenebrae can post Moves for Allison Cooper.

    Biography

    SOS Security - Based out of Chicago

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Alias
    Name: Ann Weber
    -6 Point of Contact
    Contact: Criminal Underworld Fixer
    -3 Polyglot
    Language: Thieves' Cant, French, German
    -0 Imbued

    Liabilities

    +9 Sensitive
    +9 Outsider
    +6 Individual Enemy
    Name of Enemy: Lisha