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Ember
barking at you

A 1-Victory Newbie Contractor played by wanderingtako in Maelstrom

Ember is a transhumanist puppygirl that's also a caretaker who will risk her life to become the ultimate cosmic deity and establish a dream based HRT cafe in a noosphere accessible via yearning.

She is 24 years old, lives in a faltering apartment with three other people, and often appears as a haphazardly put together wreck presenting as a human, wearing a collar with her name on it.

Ember lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 2 entries. Her Questionnaire has 4 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

5

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

1 Culture

2 Drive

0 Firearms

1 Influence

4 Investigation

4 Medicine

0 Melee

4 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ember is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ember has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Animal-Lover
Anguish
Atrocities

Traumas

  • Puppy-brained You must roll Self Control to not be disrupted by sudden changes in your environment. While distracted, you lose your immediate train of thought and must dedicate your attention to the disrupting object. If you fail, you may Exert your Mind to reign in your focus.
  • Loud Noises When you encounter any loud and sudden noises, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Search and Rescue When you encounter the scent of blood or any indicator of someone in danger, you must roll Self-Control to avoid recklessly going after them. If you fail, you may Exert your Mind to take a calmer approach.

  • Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. ADHD
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 161 - Spent: 160)
    An itemized record of every Contract, advancement, and more

    Moves

    Ember has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Ember.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Pathetic
    -0 Imbued

    Liabilities

    +9 Sensitive
    +6 Forgetful
    +6 Disorder
    Permanent Trauma: ADHD