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Jakob Bosch
"Should've chosen Daredevil."

A 2-Victory Newbie Contractor played by HerefordHeights in Vintage

Jakob Bosch is a Dutch-Shawnee soldier who will risk his life to become the ultimate fleshcrafter and use new-found fame and power to improve Native lives.

He is 19 years old, lives in a stiched-together Volkswagon Van, and often appears as a lankier, short haired man, always sporting a trenchcoat over a U.S. G.I. uniform.

Jakob Bosch lives in Vintage, a setting that is haunted with conspiracies and drowned in false truths. His journal has 3 entries. His Questionnaire has 1 answer.

Attributes

Brawn

1

Charisma

3

Dexterity

4

Intellect

5

Perception

3

Abilities

1 Alertness

0 Animals

1 Athletics

0 Brawl

1 Crafts

1 Culture

2 Drive

3 Firearms

1 Influence

1 Investigation

4 Medicine

0 Melee

4 Occult

0 Performance

2 Science

2 Stealth

2 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jakob Bosch is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jakob Bosch has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Hemophilia Your blood doesn't clot as normal, making any Injury a potentially lethal one. All Injuries Severity 2 or higher degrade at a rate of 1 Severity per minute. Stabilizations are made at +2 Difficulty, and all Proper Stabilizations require a blood transfusion.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    From Vintage
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    2 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 166 - Spent: 166)
    An itemized record of every Contract, advancement, and more

    Moves

    Jakob Bosch has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Vintage can post Moves for Jakob Bosch.

    Assets And Liabilities

    Assets

    -9 Daredevil

    Liabilities

    +15 Hemophilia
    +6 Paranoia