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Soppy
The Tiny Turtle Pokémon

A 4-Victory Novice Contractor played by Omnitox in Neo-GENIS

Soppy is a Squirtle who will risk his life to become the ultimate Pokémon Champion and become a vigilante, to help those in need.

He is 5 years old, lives in a large out of bounds pond somewhere in Neo-GENIS, and often appears as a large blue turtle with a brown shell and big puffy tail.

Soppy lives in Neo-GENIS, a setting inside a digital realm of video games. His journal, Squirtle Squirtle!, has 8 entries. His Questionnaire has 13 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

1

Perception

3

Abilities

3 Alertness

3 Animals

4 Athletics

1 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

0 Medicine

4 Melee

4 Occult

2 Performance

0 Science

2 Stealth

3 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Soppy is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Animus (Learning) (You receive +2 dice to a particular non-combat, non-Effect Action.)
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Failure

    Traumas

    (Soppy has no Traumas)


    Power Points

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Binding Oath - Crimson Flame Guild
    Given by Omnitox
    You have sworn to uphold the promise of the Crimson Flame and have been marked as a member. If a party breaks the oath, the Condition ends and they suffer the oath's penalty, one mind damage and a new trauma 'Fear of Water' Any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt this once per day. Sora may revert a penalty for breaking the oath.

    Conditions

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Animal (Pokémon) You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (Swimming, Foraging). You use your sheet’s stats as normal.
    From Neo-GENIS
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    Novice
    4 Victories - 1 Failure
    Remaining Exp: 10
    (Earned: 200 - Spent: 190)
    An itemized record of every Contract, advancement, and more

    Moves

    Soppy has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Soppy.

    Biography

    CHARACTER PROFILE


    Status: Non-Player Character (Creature NPC)

    Level: 16

    Strengths: Aquatic affinity, Animal Instinct | Weaknesses: Low Intelligence, Short Stature

    Height: 1'4" | Weight: 18 lbs

    Affiliations: Crimson Flame Guild Member

    Origins

    They originated from the game ’Pokémon X’, then at some point was transferred to the 3DS application called 'Pokémon Bank'. Somehow, the code of a lvl 1 Squirtle leaked over to Neo-GENIS, adapting into a sentient NPC when the application had shutdown.

    Personality

    Soppy is a very optimistic soul, who always thinks the best of those he meets, and loves to help others. Though if proven to be a bad egg, Soppy switches into a more stoic vigilante mindset, using all his power to battle evil. He can be very tough on himself when he fails to help those in need.

    Other Notes

    • Does not have access to Player UI (Fast Travel, Invitations, Notifications, Chat Messages, Searching)

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Clear Conscience
    -3 Swimmer's Build
    -6 Born Runner
    -3 Lizard Brain

    Liabilities

    +3 Illiterate
    +6 Short
    +9 Animal