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Soppy
The Shellfish Pokémon

A 11-Victory Seasoned Contractor played by Omnitox as a Free Agent

Soppy is a Blastoise who will risk his life to become the ultimate Pokémon Champion and become a vigilante, to help those in need.

He is 5 years old, lives in a large out of bounds pond somewhere in Neo-GENIS, and often appears as a large blue turtle with a brown shell, round ears and two back cannons.

His journal, Squirtle Squirtle!, has 14 entries. His Questionnaire has 27 answers.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

1

Perception

3

Abilities

5 Alertness

3 Animals

5 Athletics

1 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

0 Medicine

5 Melee

5 Occult

2 Performance

0 Science

2 Stealth

3 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Soppy is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Soppy has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Soppy has no Traumas)


Power Points

Whenever , regain one Source. Cooldown: one hour

Circumstances

Conditions

From Assets and Liabilities
Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Animal (Pokémon) You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (Swimming, Foraging). You use your sheet’s stats as normal.
From Neo-GENIS
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Additional Language: English You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Odin's Blessing A Warrior's blade is only as strong as their shield. Only when you are faced with a definite choice of saving a life from a death they can't escape from themselves, you can sacrifice as many points of Severity for an additional dice equivalent on one action to save them. This injury cannot be healed until a 24 hour period has passed. One use per Contract.
Malefactor of Chaos You have assisted in a never ending cycle of chaos you do not fully understand, and so you are cursed to live with what you've done. Before the start of a Contract, you may choose to have Dark Fate as a Condition: Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries; in return, you get +4 dice when attempting an action that is especially risky, twice in the same Contract, and may ignore a single 1 on that roll.
Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. You receive this automatically upon reaching Seasoned status (10 victories).
Deleted Conditions with active Assets and Liabilities
  • Illiterate

Loose Ends

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Advancement

Seasoned
11 Victories - 1 Failure
Remaining Exp: 0
(Earned: 254 - Spent: 254)
An itemized record of every Contract, advancement, and more

Moves

Soppy has made 5 Moves.
Only Contractors in Playgroups can make Moves.

Biography

CHARACTER PROFILE


Status: Non-Player Character (Creature NPC)

Level: 42

Strengths: Aquatic Affinity, Animal Instinct | Weaknesses: Low Intelligence, Short limbs

Height: 6'1" | Weight: 279 lbs

Affiliations: Crimson Flame Guild member, Western Marshal of Beast Pathing, Rescue Team member

Origins

They originated from the game ’Pokémon X’, then at some point was transferred to the 3DS application called 'Pokémon Bank'. Somehow, the code of a lvl 1 Squirtle leaked over to Neo-GENIS, adapting into a sentient NPC when the application had shutdown.

Personality

Soppy is a very optimistic soul, who always thinks the best of those he meets, and loves to help others. Though if proven to be a bad egg, Soppy switches into a more stoic vigilante mindset, using all his power to battle evil. He can be very tough on himself when he fails to help those in need.

Other Notes

  • Does not have access to Player UI (Fast Travel, Invitations, Notifications, Chat Messages, Searching)

Assets And Liabilities

Assets

-15 Gifted
-6 Clear Conscience
-3 Swimmer's Build
-6 Born Runner
-3 Lizard Brain

Liabilities

+3 Illiterate
+9 Animal