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Karn Fenrir
The lone wolf

A 1-Victory Newbie Contractor played by foodoman in Maelstrom

This character is dead. RIP

Karn Fenrir is a Military It Support Specialist who will risk his life to become the ultimate Wolf Knight and cause a collapse in technology.

He is 22 years old, lives in Jacksonville, Florida, and often appears as An average, early 20's military man in what ever outfit he was wearing at the time.

Karn Fenrir lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 2 entries. His Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

4 Athletics

1 Crafts

1 Culture

2 Drive

3 Firearms

0 Influence

3 Investigation

2 Medicine

3 Melee

1 Occult

0 Performance

1 Science

3 Stealth

3 Survival

3 Technology

2 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

15
Exploded
5
Skeleton
5
Skeleton
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Limp (Your movement speed is reduced by half.)
  • Exposure Counter (1)
  • Tinnitus (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Animal-Lover
    Monsters

    Traumas

  • Compulsion to resolve conflicts without violence, doesn't apply if you or your teammates are physically attacked. When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist.
  • Phobia of using fragmentation based explosives and EIDs🧨 When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Traumatized Phobia of water that you can't see the bottom

  • Ingenuity


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Lycanthropy - Werewolf You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 165 - Spent: 165)
    An itemized record of every Contract, advancement, and more

    Moves

    Karn Fenrir has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Karn Fenrir.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Tough
    -9 Daredevil

    Liabilities

    +3 Traumatized
    Trauma: Phobia of water that you can't see the bottom
    +6 Anti-Social
    +6 Lycanthropy