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Faye

A Newbie Contractor played by TaffyJam in Earth Unveiled

Faye is a quirked up scientist who will risk her life to become the ultimate biological fusion of human and monster and revolutionize genetic splicing.

She is 29 years old, lives in Portland, OR, and often appears as a short nerdy girl in a lab coat, whose ponytail harbors a big appetite.

Faye lives in Earth Unveiled, a setting where a supernatural cold war is brewing.

Attributes

Brawn

3

Charisma

2

Dexterity

2

Intellect

5

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

1 Brawl

0 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

3 Medicine

0 Melee

1 Occult

0 Performance

3 Science

2 Stealth

0 Survival

2 Technology

0 Thievery

3 Grappling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Faye is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Faye has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Capture
Near-Death Experience

Traumas

(Faye has no Traumas)


Power Points


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Additional Language: Japanese You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: -6
(Earned: 150 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Faye has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Faye has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-1 Additional Language
Language: Japanese
-1 Additional Language
Language: Spanish
-15 Gifted
-6 Focused
-6 Finances: Comfortable

Liabilities

+9 Sensitive
+6 Short