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Charlie
The trains always run on time... but I don't. I'm sleepy.

A 4-Victory Novice Contractor played by Samurai_Yeehaw in Neo-GENIS

Charlie is a possessed corpse who will risk her life to become the ultimate train conductor and link every place in the world together.

She is 15(?) years old, lives in Platform 11 in the Underway (beneath the Neo-Genis hub), and often appears as a short, pale teenager with long black hair and a perpetually exhausted expression.

Charlie lives in Neo-GENIS, a setting inside a digital realm of video games. Her journal, Charlie's Drawings, has 10 entries. Her Questionnaire has 13 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

1 Animals

2 Athletics

2 Crafts

0 Culture

1 Drive

2 Firearms

0 Influence

4 Investigation

1 Medicine

0 Melee

4 Occult

0 Performance

2 Science

1 Stealth

0 Survival

2 Technology

0 Thievery

4 Trains

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Charlie is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Forgets to Breathe (Flip a coin when entering a social interaction with someone unaware of your nature. On a failure, gain +2 difficulty to Charisma rolls towards them as you forget to pretend to breathe.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Near-Death Experience
    Murder

    Traumas

  • Nightmares - Turning into the Conductor Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind Damage
  • Codependence. If the pamphlet is removed from your posession or destroyed beyond repair, you must roll self-control to take any action whatsoever as you become sluggish and unresponsive.
  • Soul-bound Compulsion to hold onto a specific informational train map pamphlet. If anything would ever seperate you from it, you must roll self-control to resist.

  • Spirit Magic

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Gizmo's "Cat"
    Given by Atroniac
    A clockwork cat? that roams around Underway Central. It does not seem to respond to any name. Charlie calls it Werner despite that. When doing a moves within the underway, roll 1d10, on a 1 the cat has caused some kind of chaos, increasing the difficulty of some rolls/checks

    Conditions

    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.

    Loose Ends

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 3
    (Earned: 196 - Spent: 193)
    An itemized record of every Contract, advancement, and more

    Moves

    Charlie has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Charlie.

    Biography

    Charlie is a corpse possessed by a spirit of the trainways beneath Neo-Genis. She's friendly, excitable, and will talk your ear off about trains any day. She also often forgets to breathe, not realizing that most people need to keep doing that to, like, survive. She is haunted by the presence of a spiritual being magnitudes more violent than her which has an uncomfortable resemblance to herself.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Pathetic