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Mimikao
"welcome traveler, to my dungeon!"

A Newbie Contractor played by ascendant in Neo-GENIS

Mimikao is a Mimic Cat who will risk his life to become the ultimate dungeon ruler and make the most fun experience for his challengers.

He is 20 years old, lives in the ruins of a fully cleared dungeon they intend to refurbish, and often appears as an anthropomorphic black cat wearing the ruined garb of the former dungeon ruler.

Mimikao lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

4 Alertness

3 Animals

0 Athletics

0 Brawl

4 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

1 Melee

4 Occult

1 Performance

0 Science

2 Stealth

4 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mimikao is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Tail maw (at the tip of the tail is a mouth, it can be used to speak, but not eat, drink, or bite. due to the sheer creepiness of it, all social rolls are made at -2)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Betrayal

    Traumas

  • Love of the Dark roll self control to leave dark areas-can exert to leave anyways, if caught in a situation with no place of darkness to hide in sight, please roll self control to not attempt to find a place right away

  • Shadows


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Database: Monster data
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Mimikao has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mimikao has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Pathetic
    -3 Cat-Eyes
    -6 Database
    Access to: Monster data
    -0 Imbued

    Liabilities

    +3 Deep Sleeper