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Grognar the Barbarien
"Viking Warrior, Time Traveler, Full-Time Regretter"

A 10-Victory Seasoned Contractor played by Noralius in Neo-GENIS

Grognar the Barbarien is a Viking who will risk his life to become the ultimate God of war and become a warrior worthy to pass on to Valhalla.

He is 59 years old, lives in he lived in ancien Norway, and often appears as a 7.4 foot tall man in a fully Viking plate armor he has blons hair blue eyes and a scar over his right eye.

Grognar the Barbarien lives in Neo-GENIS, a setting inside a digital realm of video games. His journal has 1 entry. His Questionnaire has 27 answers.

Attributes

Brawn

8

Charisma

3

Dexterity

4

Intellect

1

Perception

4

Abilities

4 Alertness

0 Animals

3 Athletics

0 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

2 Medicine

5 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Grognar the Barbarien is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Weak Stomach (Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up.)
  • Body 9

    Stress

    5 Mind

    Scuffed
    0
    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Betrayal
    Sin

    Traumas

  • Crowded Spaces In a crowded space, Grognar hears multiple broken promises, triggering his past trauma. Overcome by rage and guilt, he must roll for Self-Control or lash out violently, pushing through the crowd in a frantic attempt to regain control.
  • The Broken Oath A person Grognar trusts fails to fulfill their promise, no matter how small. The reminder of his own failure stirs his emotions, and he might aggressively confront them, or even physically threaten them to enforce their word. A Self-Control roll is required to prevent violence.
  • Haunted He needs to roll Mind whenever he hears children laughing or sees a close-knit family, stirring memories of what he’s lost. A success lets him keep his composure
  • Technophobe You don’t trust technology and are constantly worried that it will betray you. Any time you attempt to use modern technology, you must succeed a Self Control roll. If you fail, you may Exert your Mind to face your fear.
  • Musophobia Fear of mice and rats and other sorts of really small animals

  • Rage

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Confidant: The Interloper
    Given by Omnitox
    You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.

    Conditions

    From Assets and Liabilities
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    From Neo-GENIS
    A Hunter's Prey Died to hunters from the new world. (Died in a game) Whenever you take a severity 4 or higher damage. Roll mind@9, upon failing, you run away from the combat, in fear of death, feeling like you're being hunted. Upon failure, you must attempt to escape combat, no matter how close you are to winning or if you want to save an ally. +5 feet to running when failing though.
    Odin's Blessing: A Warrior's blade is only as strong as their shield. Only when you are faced with a definite choice of saving a life from a death they can't escape from themselves, you can sacrifice as many points of Severity for an additional dice equivalent on one action to save them. This injury cannot be healed until a 24 hour period has passed. One use per Contract.

    Loose Ends

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    Advancement

    Seasoned
    10 Victories - 1 Failure
    Remaining Exp: 0
    (Earned: 228 - Spent: 228)
    An itemized record of every Contract, advancement, and more

    Moves

    Grognar the Barbarien has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Grognar the Barbarien.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -12 Jack of All Trades
    -3 Lanky
    -3 Lizard Brain

    Liabilities

    +9 Outsider