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Grognar the Barbarien
"Viking Warrior, Time Traveler, Full-Time Regretter"

A 15-Victory Seasoned Contractor played by Noralius in Maelstrom

Grognar the Barbarien is a Viking who will risk his life to become the ultimate Rested Warrior and become a warrior worthy to pass on to Valhalla.

He is 60 (Mental Age 10987) years old, lives in he lived in ancien Norway, and often appears as a 7.4 foot tall man in a fully Viking plate armor he has blons hair blue eyes and a scar over his right eye.

Grognar the Barbarien lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal, A Blade in the Wrong Age, has 5 entries. His Questionnaire has 37 answers.

Attributes

Brawn

8

Charisma

4

Dexterity

4

Intellect

1

Perception

4

Abilities

4 Alertness

2 Animals

4 Athletics

1 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

4 Investigation

3 Medicine

6 Melee

3 Occult

1 Performance

1 Science

3 Stealth

3 Survival

1 Technology

2 Thievery

1 Improvised Weaponry

1 Survival engineering

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Grognar the Barbarien is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • ODIN's Blessed Eye. (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty. Once per Contract, you can use this eye to point towards a general direction of salvation if you are lost.)
  • Shoulder Subluxation (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Weak Stomach (Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up.)
  • Body 9

    Stress

    6 Mind

    Scuffed
    0
    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Betrayal
    Sin

    Traumas

  • The Broken Oath A person Grognar trusts fails to fulfill their promise, no matter how small. The reminder of his own failure stirs his emotions, and he might aggressively confront them, or even physically threaten them to enforce their word. A Self-Control roll is required to prevent violence.
  • Haunted He needs to roll Mind whenever he hears children laughing or sees a close-knit family, stirring memories of what he’s lost. A success lets him keep his composure
  • Musophobia Fear of mice and rats and other sorts of really small animals

  • Rage

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Loved in Brazil After appearing in the news, the Brazilian population has gotten a soft spot for you. They don’t really know how you helped exactly but they know that you helped and that’s good enough. Lower all social rolls by 1 difficulty while being in Brazil. Does not apply to rural parts (Choice of the GM)
    Finances: slightly above Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $7,500 (or equivalent currency) per Contract.
    Polyglot: Old English,Latin,Old High German
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    His Fingerprints were found at a sight of a brutal Murder
    Given by Lord_of_Clueless
    There is a manhunt in Scandinavia after a pilot from there who was transporting someone wound up dead in Miami. If you end up in the system, then the people will know that you most definitely murdered the Pilot.
    Member of the Vardøsønnene
    Given by Lord_of_Clueless
    Vi sverger å beskytte vårt folk mot ondskapen og ondskapen i den usynlige verden. Vi sverger å hjelpe de rammede. Vi sverger å alltid være årvåkne og oppsøke de avskyelige heksekunstene som begås i dette landet. Vi ber ydmykt om å bli velsignet av Gud til å holde alle de som omgås Djevelen ansvarlige. Amen They are a religious group from the city of Rjukan in Norway. They have formed to keep the peace in Rjukan by all means necessary.You can interact with them during moves and you are an official member of them. This allows you to participate in activities in which they partake in.
    Citizenship: Norway (Under the name Grognar Arette)
    Given by Lord_of_Clueless
    You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, and are entitled to any benefits that citizenship there entails.
    Apprentice: The eight year old warrior Fabian Dewilson
    Given by Lord_of_Clueless
    You have a fan-club, cult, or other devoted following. You may bring one average person from your fan club with you on each Contract. They may have no dice pool larger than 4, and they are untrained in most things. Each person you bring with you must have a name.
    Manager of the Arrette Athletics Gym
    Given by Lord_of_Clueless
    You are one of the Managers of the Arrette Athletics Gym. You have Access to the gym, even after closing time as well as more money for contracts.
    Deleted Circumstances with active Assets and Liabilities
    • Outsider

    Conditions

    From Assets and Liabilities
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    From Neo-GENIS
    Odin's Blessing: A Warrior's blade is only as strong as their shield. Only when you are faced with a definite choice of saving a life from a death they can't escape from themselves, you can sacrifice as many points of Severity for an additional dice equivalent on one action to save them. This injury cannot be healed until a 24 hour period has passed. One use per Contract.
    Additional Language: Celestial Trapped in Time and Space, you took the time (377 years) to learn hieroglyphics You are proficient in reading the Language of Celestials, but you cannot understand it through audlble means
    Oath of the Huldra You have offered part of your soul in exchange for a branch of Yggdrasil. Grognar will have a Minor Battlescar permanently (Shoulder Subluxation) afflicted upon you by Alien forces.

    Loose Ends

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    Advancement

    Seasoned
    15 Victories - 1 Failure
    Remaining Exp: 1
    (Earned: 320 - Spent: 319)
    An itemized record of every Contract, advancement, and more

    Moves

    Grognar the Barbarien has made 5 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Grognar the Barbarien.

    Biography

    Born in 843 AD, Grognar was a Viking warrior. At 56, he was thrust into the world of the Contracts, where he adapted and grew, learning new skills. After passing a trial, Odin tasked him with a mission to redeem himself.

    Now, Grognar fights with purpose, seeking redemption and a return to his Time. His Viking spirit remains strong as he proves his worth.

    Grognar’s Sin Code

    "I was born to fight. But not all who die by my hand deserved it. The gods watched, and I was silent." — Grognar

    1. Never Slay the Innocent Without Cause

    Grognar has taken innocent lives before, and he regrets it more than anything. Though he still kills, he draws a hard line: no harm shall come to those who have not wronged him or others. Collateral damage is a source of deep shame. This rule is sacred. To break this is to relive his worst sins.

    2. Only Kill When the Blade Must Sing

    Violence is a tool, not a solution. Grognar will not kill if threats, intimidation, or a firm hand could serve. Slaughter without necessity is savagery, not strength. He respects restraint more than carnage.

    3. Never Betray a Companion in Arms

    A warrior lives and dies by loyalty. Any Contract allies, regardless of origin or species, become temporary shield-brothers or sisters. Betrayal is the lowest form of dishonor.

    4. Do Not Worship False Gods, But Respect the Strange

    Grognar still honors Odin, Thor, and the Valkyries, but he recognizes power in this new world. He will not bow to Harbingers or beings like Magdalene, but he will not spit in their faces either. Respect the forces beyond, but keep your soul your own.

    5. Never Strike a Child or Cripple One Who Cannot Fight Back

    Grognar sees his younger self and the innocent lives he’s ruined when he looks at the weak or the young. He will not be that monster again.

    6. Do Not Let Cowardice Guide Your Hand

    Retreat is acceptable. Cowardice is not. He will not abandon comrades to save his own skin unless the gods themselves tear open the sky. He would rather die than be remembered as a coward.

    7. Remember the Blood You’ve Spilled

    Grognar keeps a mental tally of those he has killed, especially those who didn’t deserve it. He offers something to the gods for each innocent soul he’s taken, hoping one day to balance the scales. To forget the dead is to become like the worst of the Harbingers.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -0 Finances: Average
    -6 Clear Conscience
    -3 Lanky
    -3 Polyglot
    Language: Old English,Latin,Old High German
    -3 Swimmer's Build
    -6 Born Runner
    -6 Attuned Autoimmune
    -0 Seen Things
    -0 Imbued
    -3 Lizard Brain

    Liabilities

    +9 Outsider