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Jawl
"This place could use a little slash and burn"

A 1-Victory Newbie Contractor played by Atroniac in Neo-GENIS

Jawl is a cyberpunk anarchist who will risk their life to become the ultimate Empyrean Executioner and destroy capitalism.

They are 17 years old, live in an average home in the suburbs of Vancouver, and often appears as a tall man with a cybernetic rebreather over their face and a set of digital hardlight spikes on their shoulders with a small tattered cape.

Jawl lives in Neo-GENIS, a setting inside a digital realm of video games. Their journal has 1 entry. Their Questionnaire has 4 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

1

Perception

6

Abilities

4 Alertness

0 Animals

3 Athletics

0 Crafts

1 Culture

1 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

3 Stealth

1 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jawl is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jawl has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Injustice

Traumas

  • Only good captain's a drowned captain You have a natural distrust of any people in power. Roll self-control to trust anything said by someone in power at face value.

  • Casts


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Illicit Supplier: Explosives
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

    Conditions

    From Assets and Liabilities
    "Always knew you were a turncoat" (Paranoia) You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    "Too many voices... All chattering..." (Anti-Social) You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Gift of the Code Drowned (Supernatural Condition) You have some unique supernatural affliction or curse due to your heritage or background. When subject to any form of healing. The healing does not take effect until visibly unobserved.
    Low-power operating (Lizard Brain) Due to your condition, you're accustomed to acting with less brain function and reacting on instinct. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
    From Neo-GENIS
    After Care Instructions Instructions for the alleviation of "Tinitus" Your patient is required to not expose themself to an environment with tempatures greater than 80 degrees. for the next month. If they violate this rule, your treatment is immediately reversed.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 160 - Spent: 160)
    An itemized record of every Contract, advancement, and more

    Moves

    Jawl has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Jawl.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Illicit Supplier
    Stockpile Type: Explosives
    -3 Lizard Brain

    Liabilities

    +6 Anti-Social
    +9 Supernatural Condition
    Supernatural Condition: Gift of the Code Drowned - when subject to any form of healing. The healing does not take effect until unobserved.
    +6 Paranoia