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Simmy
Whuh? When did you get here?

A Newbie Contractor played by Samurai_Yeehaw in Neo-GENIS

Simmy is a harpy tinkerer who will risk her life to become the ultimate roboticist and find true companionship.

She is 20 years old, lives in a messy nest in Neo-Genis, and often appears as a white-haired woman with feathered wings instead of arms.

Simmy lives in Neo-GENIS, a setting inside a digital realm of video games. Her Questionnaire has 3 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

5

Perception

4

Abilities

1 Alertness

0 Animals

2 Athletics

0 Brawl

3 Crafts

1 Culture

1 Drive

2 Firearms

1 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

3 Science

1 Stealth

0 Survival

2 Technology

0 Thievery

3 Robotics

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Simmy is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Simmy has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Robot-Lover

Traumas

  • Magpie Syndrome Activates whenever you spy a particularly shiny object. To avoid immediately approaching or investigating, roll Self-Control.

  • Inspiration


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Adhd - You must roll self-control to remember what you were last/currently are doing if you ever get distracted doing something.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 3
    (Earned: 153 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Simmy has not written in her journal yet.

    Moves

    Simmy has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Beautiful
    -3 Nimble Fingers

    Liabilities

    +9 Sensitive
    +6 Disorder
    Permanent Trauma: Adhd - You must roll self-control to remember what they were last/currently are doing if you ever get distracted doing something.