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Marina
Do not be afraid, for behold, I bring you good tidings of great joy!

A 1-Victory Newbie Contractor played by lesbianspacepirate in Maelstrom

Marina is a emissary and sometimes-liaison who will risk her life to become the ultimate angel(?) and cleanse this sinful world of inequity.

She is ?? years old, lives in Vatican City, and often appears as a gentle and serene presence in a well-cut suit. She usually wears a long braid over one shoulder, neat saffron hair framing glittering golden irises.

Marina lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

5

Dexterity

2

Intellect

3

Perception

2

Abilities

2 Alertness

2 Animals

4 Athletics

2 Crafts

2 Culture

0 Drive

0 Firearms

5 Influence

2 Investigation

1 Medicine

0 Melee

3 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Marina is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Tinnitus (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Injustice
    Sin

    Traumas

  • Like Ants (Drawback) You are entirely face-blind. Whenever a human changes their clothes or appearance since the last time you saw them, you must make a Mind roll (difficulty 8) to recognise them. This difficulty may be reduced if they retain any especially distinguishing features.

  • Little Light of Mine


    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Point of Contact: The Church
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from The Vatican. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 159 - Spent: 158)
    An itemized record of every Contract, advancement, and more

    Journal
    Marina has not written in her journal yet.

    Moves

    Marina has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Marina.

    Biography

    Sin: * Accept no covenant with powers outside your God. Obey your God's doctrine without fail.

    • Bring no harm to the innocent. Punish the wicked and the blasphemous with ceaseless fervor, but only using the weapons of your God.

    • Devote at least an hour a day to quiet contemplation and prayer.

    • No meat on Fridays.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Beautiful
    -6 Point of Contact
    Contact: The Church
    -0 Imbued

    Liabilities

    +6 Vengeful
    +9 Outsider
    +9 Fairy Rules