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Myth
Come, Sit down have a Drink and Let's Chat

A 1-Victory Newbie Contractor played by EYECLONE in Neo-GENIS

Myth is a bartender who will risk his life to become the ultimate caretaker and help others realize themselves.

He is 35 years old, lives in ohio, the newbie area in Neo-GENIS, and often appears as A well-dressed Gentleman wearing a high-quality bartenders' uniform.

Myth lives in Neo-GENIS, a setting inside a digital realm of video games. His Questionnaire has 1 answer.

Attributes

Brawn

1

Charisma

5

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

3 Culture

1 Drive

0 Firearms

5 Influence

2 Investigation

1 Medicine

0 Melee

0 Occult

2 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

5 Bartending

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Myth is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Myth has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Animal-Lover
Capture

Traumas

(Myth has no Traumas)


Composure


Circumstances

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 0
(Earned: 158 - Spent: 158)
An itemized record of every Contract, advancement, and more

Journal
Myth has not written in his journal yet.

Moves

Myth has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Myth.

Assets And Liabilities

Assets

-3 Pathetic
-3 Beautiful
-0 Imbued
-6 Finances: Comfortable

Liabilities

+12 Glass Jaw
+9 Sensitive