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Dyson Tawl Yensid II

A 4-Victory Novice Contractor played by PoisedIvyT_T in Neo-GENIS

Dyson Tawl Yensid II is a Simulation Engineer who will risk his life to become the ultimate Programming Entity and claim the seat of the One who Holds all the cards.

He is 26 years old, lives in Lyric Avenue in Los Feliz, and often appears as man dressed in a Steampunk Nobility Suit with circular glasses.

Dyson Tawl Yensid II lives in Neo-GENIS, a setting inside a digital realm of video games. His journal has 1 entry. His Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

2 Drive

1 Firearms

0 Influence

3 Investigation

3 Medicine

0 Melee

1 Occult

0 Performance

2 Science

2 Stealth

0 Survival

4 Technology

0 Thievery

2 Manipulation

4 Mechanical engineering

4 Propaganda

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dyson Tawl Yensid II is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Silico-Sense Prosthetic Limb: (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it..)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Failure

    Traumas

  • Don't touch me Roll a Self-Control roll in order not to retaliate upon being touched without consent: the severity of the reaction determined by the intention behind the reason, and how length of time.

  • Patience

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Rich
    From Assets and Liabilities
    You have procured an income from an unknown source to most people. Fortunately the IRS knows. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
    Point of Contact: The Concordium of Voices
    Given by Noralius
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from The Council of the Concordium of Voices. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    The Hunger: Chemical Compound X-32 He wasn't supposed to live this long. The only thing keeping them Alive is this strange pink liquid he gets as an allowance. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Truth is Relative. You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Professional Speak You're quite the specimen in both beauty and brains; able to talk sense with people. Rolls where your Professional Acquirement could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    From Maelstrom
    Sweet Dreams Despite the horrors you've witnessed, your sleep is filled with peace and joy. At the start of each Contract, roll one d10@7. If you succeed, you may Exert once without spending a point of Mind.
    From Neo-GENIS
    Thought experiment You have learned from the greats, you truly are a philosopher. You can now conjure up thought experiments. While talking to someone, roll a mind roll, to come up with a philosophical thought experiment. The person targeted can roll a mind roll to defend against it, if they fail they will be affected. The person affected will ponder the predicament and roll perception rolls at two higher difficulties for the duration of 10 minutes. This can only be done once a day.

    Loose Ends

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 213 - Spent: 212)
    An itemized record of every Contract, advancement, and more

    Moves

    Dyson Tawl Yensid II has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Dyson Tawl Yensid II.

    Assets And Liabilities

    Assets

    -18 Finances: Rich
    -3 Beautiful

    Liabilities

    +6 The Hunger
    New Food: Chemical Compound X-32
    +3 Dark Secret
    Secret: [REDACTED]
    +6 Compulsive Liar