He is 82 years old, lives in Squatting in a Abandoned Rural Farmhouse. Outskirts of Tooele, Utah., and often appears as 4'6'' 33 year old Stocky short man with long beard and hair. White Tank top, leather jacket, overalls, boots.
Grimnir Ironfoot lives in Maelstrom, a setting where videos of the supernatural go viral every day. His Questionnaire has 5 answers.
3 Alertness
0 Animals
2 Athletics
3 Crafts
0 Culture
0 Drive
2 Firearms
1 Influence
0 Investigation
0 Medicine
2 Melee
2 Occult
0 Performance
2 Science
0 Stealth
2 Survival
1 Technology
0 Thievery
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
Latest 3 of 5 answers
A dwarf from a different realm, a universe quite different from ours. Where medieval fantasy reins and Grimnir, he practiced the craft of mercenary with a day job of being a master craftsman. Following in his fathers footsteps for retirement but not wishing to remain in the mountain city he traveled far and wide, going solo or with up to a caravan. After a solid 20 years of venture, he has gotten quite homesick. Taking one final job that would pay essentially a large protected caravan he could ride with to go home. The job being to go deep into a abandoned castles crypts, acquire the ancient artifact and bring it back. Simple and easy. Joining a small crew, they venture into the depths. Finding that a strange cult has taken over the grounds and worship the artifact, defeating most of them till they arrive at the showroom. The fight is tough and brutal, the dwarf attempts to reach for it to see if he can use its magical ability against the remaining foes. But instead reality shifts around him as he is teleported to the Kennecott Copper Mine in Utah, quickly to escape from its depths and now in the modern realm. He has incredibly had struggles with adapting, most assumed a cosplayer of some popular film. He has spent recently as the past 3-4 months adapting and learning much as he can in Salt Lake City.