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Tara Taylor
Into the collection!

A 1-Victory Newbie Contractor played by Protean in Maelstrom

Tara Taylor is a cryptid researcher who will risk her life to become the ultimate cryptid trapper and build her own cryptid zoo.

She is 28 years old, lives in a 2 room apartment in Florida, and often appears as a tanned woman in white tank top, combat boots and sturdy pants with a camo cap and mirrored sunglasses.

Tara Taylor lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 1 answer.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

4 Animals

2 Athletics

3 Crafts

1 Culture

1 Drive

1 Firearms

1 Influence

2 Investigation

2 Medicine

1 Melee

3 Occult

0 Performance

0 Science

2 Stealth

1 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tara Taylor is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Migraines (Exerting your Mind causes you to take a -1 dice penalty to all subsequent Actions for the next 15 minutes.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Near-Death Experience

    Traumas

    (Tara Taylor has no Traumas)


    Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Point of Contact: Sam Corder - Sons of Salem
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.

    Loose Ends

    Group of Enemies: Sanguine Claw

    Imminent Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 156 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Tara Taylor has not written in her journal yet.

    Moves

    Tara Taylor has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Tara Taylor.

    Biography

    Tara is a cryptid researcher with a dream of building her own supernatural zoo. She has some ties into the Sons of Salem, having thought to get some info out of them and thus found a way to make enemies out of a pro-cryptid terrorist organization named "Sanguine Claw", related to OWL. After finding an old hunter's manual in an abandoned cottage in the swamps, she uses the tricks inside to reach her goal.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -6 Point of Contact
    Contact: Sam Corder - Sons of Salem
    -3 Nimble Fingers
    -0 Imbued

    Liabilities

    +12 Group of Enemies
    Name of Group: Sanguine Claw
    +7 Scarred
    Scar: Migraines