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Tessa C.
Overconfidence is a slow killer

A 1-Victory Newbie Contractor played by clue1234567 in Maelstrom

Tessa C. is a Detective who will risk her life to become the ultimate genius hero and end ALL crimes.

She is 29 years old, lives in a modest apartment outside of the city in Chicago, and often appears as A tall looking woman wearing a trenchcoat on top of a basic formal wear, slacks and a button up.

Tessa C. lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 1 entry. Her Questionnaire has 3 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

1 Drive

3 Firearms

3 Influence

4 Investigation

1 Medicine

0 Melee

0 Occult

2 Performance

1 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tessa C. is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Tessa C. has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Injustice
Near-Death Experience

Traumas

(Tessa C. has no Traumas)



Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Point of Contact: Lucifer, Cat King
Given by clue1234567
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Lucifer. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 11
(Earned: 161 - Spent: 150)
An itemized record of every Contract, advancement, and more

Moves

Tessa C. has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Tessa C..

Assets And Liabilities

Assets

-0 Finances: Average
-3 Pathetic
-6 Focused
-6 Clear Conscience
-3 Beautiful

Liabilities

+9 Sensitive