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Jorge
"Whaddya buyin'...?"

A 2-Victory Newbie Contractor played by HumbleMemeMumbles in Maelstrom

Jorge is a Evil and Intimidating Shopkeeper who will risk their life to become the ultimate Merchant of Death and Become the #1 Magical Arms and Weapons dealer in the World.

They are 37 years old, live in a little cornerstore stuck in an alleyway in Portland, Oregon, and often appears as a strange, spooky man that is just honestly straight up dressed as the RE4 merchant but like, whatever man.

Jorge lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

5

Dexterity

2

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

3 Crafts

1 Culture

1 Drive

3 Firearms

2 Influence

2 Investigation

2 Medicine

0 Melee

2 Occult

2 Performance

0 Science

3 Stealth

1 Survival

0 Technology

1 Thievery

2 Mercantile

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jorge is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jorge has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Jorge has no Traumas)


Merchant Power


Circumstances

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Illicit Supplier: Drugs
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Arsenal: Armory
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 1
(Earned: 167 - Spent: 166)
An itemized record of every Contract, advancement, and more

Journal
Jorge has not written in their journal yet.

Moves

Jorge has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Jorge.

Assets And Liabilities

Assets

-6 Illicit Supplier
Stockpile Type: Drugs
-6 Finances: Comfortable
-12 Arsenal
Arsenal Type: Armory

Liabilities

+6 Vengeful
+6 Compulsive Liar