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Chamael
"Gods will? I don't see God here. This is Chameael's will."

A 17-Victory Professional Contractor played by Redchigh in Maelstrom

Chamael is a Fallen Destroying Angel who will risk his life to become the ultimate Archangel of War and Kill the Devil and kickstart Armageddon.

He is 32 (5000+) years old, lives in A militant camp in Texas with devotees, and often appears as A casually-dressed (probably homeless) manual laborer with a calm, stoic persona but a passion burning in his eyes.

Chamael lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 13 entries. His Questionnaire has 8 answers.

Attributes

Brawn

5

Charisma

5

Dexterity

6

Intellect

3

Perception

3

Abilities

4 Alertness

0 Animals

3 Athletics

2 Crafts

1 Culture

0 Drive

0 Firearms

5 Influence

3 Investigation

0 Medicine

6 Melee

3 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

2 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Soul scratch
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Russian environmental adaption (Bundled up)
  • Stiff Neck from dog bites (-1 to things that involve flexibility in neck, including visual perception if I'm not facing the right direction.
  • Body 8

    Stress

    9 Mind

    0
    Miffed
    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Submission
    Failure
    Injustice

    Traumas

  • Burning Hate The heretic fears the searing flame of gods chosen, you must employ it judiciously to ensure they remain dead. Roll self control to refrain from setting the corpses of those you kill on fire in a glorious blaze.
  • To know the monster, is to hate it: Monstrous, Evil targets that are learned about via your investigate individual inspires intense hatred that requires a self control roll to avoid escalation.
  • Delusion Snakes are the 'Great Deciever'

  • Ruwach (Hebrew for 'Holy Breath of Life'

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Polyglot: Ancient Aramaic and Hebrew (Biblical language)
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Status: Abrahamic Fundamentalist Leadership
    Given by TheSuperChrisb
    Chamael has given visions of his coming to a good number of fundamentalist religious leaders. Cham must demonstrate his holiness to these leaders in order to gain their true favor, but they are already likely willing do to his bidding, within reason, if the command is sent to them in a Message Effect.
    Organization: The Gospel of Sacrifice
    Given by TheSuperChrisb
    Chamel has shown his true angelic form to the leader of a fundamentalist Christian congregation in Nevada. They are loyal to him, but they do not have a terribly far reaching influence. Trust: Loyal. Total Membership: 95 People. Total Militants: ~30 People. Skill: 4d.

    Conditions

    From Dark Mirror
    Must keep my word when deals are made Drank fae mead
    Enemy: Xyster the Cowrie Killed a fox faerie in a competition to steal its tail. It angered its friend.
    From Assets and Liabilities
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Group of Enemies: Sons of Stoughton

    Imminent Deadly Given by TheSuperChrisb
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Professional
    17 Victories - 2 Failures
    Remaining Exp: 10
    (Earned: 316 - Spent: 306)
    An itemized record of every Contract, advancement, and more

    Moves

    Chamael has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Chamael.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Iron Will
    -6 Focused
    -6 Clear Conscience
    -3 Polyglot
    Language: Ancient Aramaic and Hebrew (Biblical language)

    Liabilities

    +9 Sensitive
    +6 Vengeful