Pain Suppression Unit YOU CAN'T KILL ME I'M TOO HALFDAN

1
You possess tolerance to pain and distractions.
Used by Halfdan Black, Created by WIZARDBATTLE.
(You must actively and obviously be using a melee weapon.)

When I hold a weapon in my hand, I forget about any pain that might be affecting me. It all just goes away and I can focus on what's important.

A network of nodes along synapse paths pain travels along halt the sensation of pain. In effect, Halfdan's pain is caught in the act and strangled out of existence.


You gain the following benefits at all times. You must actively and obviously be using a melee weapon to gain the benefits of this Effect.

Your Body and Mind Penalties are reduced to 0.


Community Grit Gifts

You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is reduced to 0.

Harming Pain Incarnate is like trying to put out a flame with gasoline. The Incarnate still feels the full pain of each injury, but finds it something to further leverage rather than a debilitating inconvenience. Her injuries serve to aid in bringing out the Aspect within herself and will only get more effective as she gains power and experience.

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.

Exert your Mind (unless you win a coin flip) and spend an Action.

Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.

You may only use this Effect once per day.

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

Stress from Injuries acts as a dice bonus instead of penalty.

Possession of this Power grants the following Battle Scar: Social Pariah.

You gain the following benefits as long as they aren’t incapacitated or dead, at least 1 ally is present nearby, and the ally is 30 feet near.

Your Stress from Injuries and Mind Damage is reduced to 0.

Stress from Injuries acts as a dice bonus instead of penalty.

If you die, you may continue to act as though you were not dead for 3 Rounds.

Stock Grit Gifts

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.