Jacob typically does not receive his memories like this. Typically just fleeting scenes and sounds. But this time with that tap on his forehead his mind opened. He was then gifted with his previous's lifes skills. He was an Axis powers engineer who beleived machines was the path to ending reincarnation. Using simple items he could create functional replacements in wartimes. For example with a dead battery a small bit of wire and a stick he could crafted a functional taser.
Exert your Mind and spend 1 minute to activate.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The way it fabricates is unnatural causing nanites in his hands to force them opensuck the object in and rearranging the molecular structure to turn the item into what he needs then pushing the item out and cauterizing the wound causing his burns.
Exert your Mind (unless you win a coin flip) and spend 1 minute to activate. You must use up Something Of Equal Weight in order to activate this Effect.
Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be relatively basic. You cannot create explosives. You may create firearms.
Roll Intellect + Technology to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Created item lasts 1 hour.
You may keep up to three fabricated objects at a time that do not expire after an hour.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The way it fabricates is unnatural causing nanites in his hands to force them open suck the object in and rearranging the molecular structure to turn the item into what he needs then pushing the item out and cauterizing the wound causing his burns.
Possession of this Power grants the following Battle Scar: Major Burn Scars on Hands.
Using TORI's onboard computer Oz can instruct her to create simple, mundane objects. These objects are 3D printed in a small box in her trunk.
Exert your Mind (unless you win a coin flip) and spend 1 minute to activate.
Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Technology to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The user creates a ritualistic circle with three circles that are in a triangle around the user. They Sacrifice a small amount of blood and a item related to the thing they are trying to create for example if Aoto was trying to make Gasoline for a car he would need either a empty gas can or hose, or a piece of a car like a mirror or piece of scrap metal. This version of Minds forge is a primitive one
Take a Severity-1 Injury and spend 1 minute. You must actively and obviously use Things that represent the object that is attempting to be made to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Brawn + Alertness to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Jim pulls out a paper quickly drawing a deconstructed version of the item, then he holds the edges of the paper and the item emerge from the paper fully constructed, ready to be used
Exert your Mind and spend 15 minutes. You must actively and obviously use a paper to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Darlin' absorbs the fan favorite gum from any location inside or touching Valentine. It uses up this sweet treat to exchange for an item/s.
Darlin' LOVES Big league chew.
Exert your Mind and spend 15 minutes. You must use up Big league chew (gum) in order to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic but can include rare or complex materials (such as radium, gold, or drugs). You cannot create explosives. You cannot create firearms.
Roll Dexterity + Culture to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Tendrils drive their way out of Valentine's spine. Valentine bends over to give Darlin' a stable work environment. Darlin' starts to 3D print an item using Valentine's Body as a work table. You hear squelching and moist thumps as Darlin' works..
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.