Upon use, the sounds of a heartbeat overwhelm the crowds in witness. According to the tenseness of the shot, an unseen Baseball announcer from the 1920s narrates the shot, the target, the consequence. As the Bat hits the ball, the crowd gives reaction according to the result.
Bro woke up one day, chose violence with a bat.
You gain the following benefits as long as engaged in combat with Ball and Bat.
You receive +2 dice to all rolls using Ball and Bat. Reloading is considered a Free Action.
You also gain the following effects:
The Gap Between Worlds spills out into reality through Arthur, and now it spills into his body, filling in his wounds and repairing them.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every three days, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain.
There are no visible effects of this power- it simply appears as though Jericho moves faster than a regular person. In fact, it appears as though they move faster than anyone should- just enough to be creepy.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You gain the following benefits as long as engaged in combat with Pistols.
+2 dice to all Pistols rolls.
You also gain the following effects:
Ry'mone West Has took the training that he has received from his family and combined it with the thing he enjoys most in this world, looking good. While in combat West uses his open palm techniques from his Baguazhang family teachings, every strike lead to a fluid runway pose, leading to fights looking almost choreographed.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
Possession of this Power grants the following Trauma at all times: Blandophobia: Roll self-controll to wear anything that is not extravagant or outwardly flamboyant..
You also gain the following effects:
You gain the following benefits as long as you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: