Polamedes settles down and calms himself. Over the course of a minute he uses a bundle of wires and electronics combined with tiny nanomachines in his ring to slowly assemble a tiny robot. The robot looks like a miniature version of Utah raptor. Afterwards the programming in the raptor demands that it be given a unique name before it can be given any instructions.
Polamedes has studied his tiny dinosaur friend extensively and has recreated a robot from his research.
Exert your Mind and spend one minute. This Effect cannot be used unless Minions must be created within range of wifi. You must use up Bundle of wires. in order to activate this Effect.
Summon a single Hobbes-Bot at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Rodger's skin is meshed together absolutely, forming a barrier in addition to the hypertension of his muscles.
Exert your Mind (unless you win a coin flip) and spend an Action. Roll Perception + Athletics at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 9 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Through his studies on cats after and during school hours and the inspiration he received from a harbringer (The Artist) he has figured out a way to extract the genes of a cat pertaining to their vision qualities into a highly experimental solution. By injecting this solution into himself he has altered his genetic code giving himself the eyes of a cat. Physically looks like a cats eyes.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
As Blood is drawn from an artery or vein it began to spread across the whole body why simultaneously also twisting, reshaping, and changing bones, ligaments, tendons, and tissue. The body began to heat up unnaturally as the blood around this Beast began to start to form what looks to be fur taking the shape of a more lycanthrope-humanoid. This is only the top of the iceberg as the body raises in heat causing a mistful smoke that soon surrounds the body with the user feeling immense pain throughout this whole process far greater than that of a normal werewolf.
Take a Severity-1 Injury and spend an Action to activate. Make a Trauma roll when you activate this Effect.
You transform into Full Blood for 30 minutes. You have access to all of your Powers while you are Full Blood, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1.
Your body is adapted to Dodging. You receive +3 dice on non-attack rolls related to Dodging.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see They think of me as a Beast.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You cannot speak any coherent verbal language while transformed and must resort to other means of communication.
You are incapable of fine object manipulation while transformed and can only hold or grasp things in a crude, clumsy way.
Witnessing Hemokinesis in action is a deeply unsettling experience. Participants and observers are likely to be disturbed by the eerie and morbid nature of the ability. As the blood seeps from the target, the air seems to thicken with an unspoken malevolence. The victim may appear pale and weakened as their life force is momentarily siphoned, leaving them disoriented and drained.
Exert your Mind and spend an Action. Select a Living target within 45 feet. You must use up Blood in order to activate this Effect. Roll Intellect + Occult Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 4. The target's material Armor is completely ignored.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Blood leak from the target.
Sally speaks into her microphone as her message is broadcast from any broadcasting devices within the selected range. Her voice is more robotic when heard over messages
Exert your Mind and spend an Action. You must actively and obviously use wired microphone (powered) to activate this Effect.
You may send a single message to all targets which are within a specified range. It can be as complex or as large as you like.
You must share a common language for your target to understand the message.
You may only use this Effect once per day.
The magician places a mirror to reflect a subject and conjures an illusion that perfectly replicates it!
If the illusion is touched, it shatters into a thousand tiny shards of glass.
Exert your Mind and spend two Actions performing the following ritual: place a mirror such that it reflects the subject of your illusion. Select a target within 45 feet. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
a reflection of something else in the area, which can be no larger than a person is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion, and the entire effect will be ended for all targets.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 1. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
No terrestrial animal dares defy the will of the beastmaster. The beastmaster exerts their dominance over an animal by locking eyes and giving a primal cry. The creature immediately becomes docile and eager to please.
Exert your Mind and spend an Action. Select a Creature within 20 feet. This Effect cannot be used unless the target is a terrestrial animal.
For the next day, you may issue specific commands to your target which they will be compelled to follow.
Your commands can be complex and multi-layered, though they must still be specific. You cannot make them obviously endanger themselves or violate their instinct for self-preservation. The effects of the command will fade after a day has passed.
Sapient targets can resist by rolling Mind at Difficulty 6.